Image(ID)

base classes — bpy_struct, ID

class bpy.types.Image(ID)

Image datablock referencing an external or packed image

alpha_mode

Representation of alpha information in the RGBA pixels

  • STRAIGHT Straight, Transparent RGB and alpha pixels are unmodified.
  • PREMUL Premultiplied, Transparent RGB pixels are multiplied by the alpha channel.
Type:enum in [‘STRAIGHT’, ‘PREMUL’], default ‘STRAIGHT’
bindcode

OpenGL bindcode

Type:int in [0, inf], default 0, (readonly)
channels

Number of channels in pixels buffer

Type:int in [0, inf], default 0, (readonly)
colorspace_settings

Input color space settings

Type:ColorManagedInputColorspaceSettings, (readonly)
depth

Image bit depth

Type:int in [0, inf], default 0, (readonly)
display_aspect

Display Aspect for this image, does not affect rendering

Type:float array of 2 items in [0.1, inf], default (0.0, 0.0)
field_order

Order of video fields (select which lines are displayed first)

  • EVEN Upper First, Upper field first.
  • ODD Lower First, Lower field first.
Type:enum in [‘EVEN’, ‘ODD’], default ‘EVEN’
file_format

Format used for re-saving this file

  • BMP BMP, Output image in bitmap format.
  • IRIS Iris, Output image in (old!) SGI IRIS format.
  • PNG PNG, Output image in PNG format.
  • JPEG JPEG, Output image in JPEG format.
  • TARGA Targa, Output image in Targa format.
  • TARGA_RAW Targa Raw, Output image in uncompressed Targa format.
  • OPEN_EXR_MULTILAYER OpenEXR MultiLayer, Output image in multilayer OpenEXR format.
  • OPEN_EXR OpenEXR, Output image in OpenEXR format.
  • HDR Radiance HDR, Output image in Radiance HDR format.
  • TIFF TIFF, Output image in TIFF format.
  • AVI_JPEG AVI JPEG, Output video in AVI JPEG format.
  • AVI_RAW AVI Raw, Output video in AVI Raw format.
Type:enum in [‘BMP’, ‘IRIS’, ‘PNG’, ‘JPEG’, ‘TARGA’, ‘TARGA_RAW’, ‘OPEN_EXR_MULTILAYER’, ‘OPEN_EXR’, ‘HDR’, ‘TIFF’, ‘AVI_JPEG’, ‘AVI_RAW’], default ‘TARGA’
filepath

Image/Movie file name

Type:string, default “”, (never None)
filepath_raw

Image/Movie file name (without data refreshing)

Type:string, default “”, (never None)
fps

Speed of the animation in frames per second

Type:int in [1, 100], default 0
frame_duration

Duration (in frames) of the image (1 when not a video/sequence)

Type:int in [0, inf], default 0, (readonly)
frame_end

End frame of an animated texture

Type:int in [0, 128], default 0
frame_start

Start frame of an animated texture

Type:int in [0, 128], default 0
generated_height

Generated image height

Type:int in [1, 65536], default 0
generated_type

Generated image type

  • BLANK Blank, Generate a blank image.
  • UV_GRID UV Grid, Generated grid to test UV mappings.
  • COLOR_GRID Color Grid, Generated improved UV grid to test UV mappings.
Type:enum in [‘BLANK’, ‘UV_GRID’, ‘COLOR_GRID’], default ‘BLANK’
generated_width

Generated image width

Type:int in [1, 65536], default 0
has_data

True if this image has data

Type:boolean, default False, (readonly)
is_dirty

Image has changed and is not saved

Type:boolean, default False, (readonly)
is_float

True if this image is stored in float buffer

Type:boolean, default False, (readonly)
mapping

Mapping type to use for this image in the game engine

  • UV UV Coordinates, Use UV coordinates for mapping the image.
  • REFLECTION Reflection, Use reflection mapping for mapping the image.
Type:enum in [‘UV’, ‘REFLECTION’], default ‘UV’
packed_file
Type:PackedFile, (readonly)
pixels

Image pixels in floating point values

Type:float in [-inf, inf], default 0.0
render_slot

The current render slot displayed, only for viewer type images

Type:int in [0, 7], default 0
resolution

X/Y pixels per meter

Type:float array of 2 items in [-inf, inf], default (0.0, 0.0)
size

Width and height in pixels, zero when image data cant be loaded

Type:int array of 2 items in [-inf, inf], default (0, 0), (readonly)
source

Where the image comes from

  • FILE Single Image, Single image file.
  • SEQUENCE Image Sequence, Multiple image files, as a sequence.
  • MOVIE Movie, Movie file.
  • GENERATED Generated, Generated image.
  • VIEWER Viewer, Compositing node viewer.
Type:enum in [‘FILE’, ‘SEQUENCE’, ‘MOVIE’, ‘GENERATED’, ‘VIEWER’], default ‘FILE’
tiles_x

Degree of repetition in the X direction

Type:int in [1, 16], default 0
tiles_y

Degree of repetition in the Y direction

Type:int in [1, 16], default 0
type

How to generate the image

Type:enum in [‘IMAGE’, ‘MULTILAYER’, ‘UV_TEST’, ‘RENDER_RESULT’, ‘COMPOSITING’], default ‘IMAGE’, (readonly)
use_alpha

Use the alpha channel information from the image or make image fully opaque

Type:boolean, default False
use_animation

Use as animated texture in the game engine

Type:boolean, default False
use_clamp_x

Disable texture repeating horizontally

Type:boolean, default False
use_clamp_y

Disable texture repeating vertically

Type:boolean, default False
use_fields

Use fields of the image

Type:boolean, default False
use_generated_float

Generate floating point buffer

Type:boolean, default False
use_tiles

Use of tilemode for faces (default shift-LMB to pick the tile for selected faces)

Type:boolean, default False
use_view_as_render

Apply render part of display transformation when displaying this image on the screen

Type:boolean, default False
save_render(filepath, scene=None)

Save image to a specific path using a scenes render settings

Parameters:
  • filepath (string, (never None)) – Save path
  • scene (Scene, (optional)) – Scene to take image parameters from
save()

Save image to its source path

pack(as_png=False)

Pack an image as embedded data into the .blend file

Parameters:as_png (boolean, (optional)) – as_png, Pack the image as PNG (needed for generated/dirty images)
unpack(method='USE_LOCAL')

Save an image packed in the .blend file to disk

Parameters:method (enum in [‘USE_LOCAL’, ‘WRITE_LOCAL’, ‘USE_ORIGINAL’, ‘WRITE_ORIGINAL’], (optional)) – method, How to unpack
reload()

Reload the image from its source path

update()

Update the display image from the floating point buffer

scale(width, height)

Scale the image in pixels

Parameters:
  • width (int in [1, 10000]) – Width
  • height (int in [1, 10000]) – Height
gl_touch(frame=0, filter=9985, mag=9729)

Delay the image from being cleaned from the cache due inactivity

Parameters:
  • frame (int in [0, inf], (optional)) – Frame, Frame of image sequence or movie
  • filter (int in [-inf, inf], (optional)) – Filter, The texture minifying function to use if the image wasn’t loaded
  • mag (int in [-inf, inf], (optional)) – Magnification, The texture magnification function to use if the image wasn’t loaded
Returns:

Error, OpenGL error value

Return type:

int in [-inf, inf]

gl_load(frame=0, filter=9985, mag=9729)

Load the image into OpenGL graphics memory

Parameters:
  • frame (int in [0, inf], (optional)) – Frame, Frame of image sequence or movie
  • filter (int in [-inf, inf], (optional)) – Filter, The texture minifying function
  • mag (int in [-inf, inf], (optional)) – Magnification, The texture magnification function
Returns:

Error, OpenGL error value

Return type:

int in [-inf, inf]

gl_free()

Free the image from OpenGL graphics memory

filepath_from_user(image_user=None)

Return the absolute path to the filepath of an image frame specified by the image user

Parameters:image_user (ImageUser, (optional)) – Image user of the image to get filepath for
Returns:File Path, The resulting filepath from the image and it’s user
Return type:string, (never None)

Inherited Properties

Inherited Functions

References

Previous topic

IMAGE_UV_sculpt_curve(Panel)

Next topic

ImageFormatSettings(bpy_struct)