base class — bpy_struct
Single layer used for masking pixels
Render Opacity
Type: | float in [-inf, inf], default 0.0 |
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Method of blending mask layers
Type: | enum in [‘MERGE_ADD’, ‘MERGE_SUBTRACT’, ‘ADD’, ‘SUBTRACT’, ‘LIGHTEN’, ‘DARKEN’, ‘MUL’, ‘REPLACE’, ‘DIFFERENCE’], default ‘ADD’ |
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Falloff type the feather
Type: | enum in [‘SMOOTH’, ‘SPHERE’, ‘ROOT’, ‘SHARP’, ‘LINEAR’], default ‘SMOOTH’ |
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Restrict visibility in the viewport
Type: | boolean, default False |
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Restrict renderability
Type: | boolean, default False |
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Restrict selection in the viewport
Type: | boolean, default False |
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Invert the mask black/white
Type: | boolean, default False |
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Unique name of layer
Type: | string, default “”, (never None) |
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Layer is selected for editing in the Dope Sheet
Type: | boolean, default False |
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Collection of splines which defines this layer
Type: | MaskSplines bpy_prop_collection of MaskSpline, (readonly) |
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Calculate holes when filling overlapping curves
Type: | boolean, default False |
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Calculate self intersections and overlap before filling
Type: | boolean, default False |
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Inherited Properties
Inherited Functions
References