base classes — bpy_struct, TextureSlot
Texture slot for textures in a Material datablock
Amount texture affects alpha
Type: | float in [-inf, inf], default 0.0 |
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Amount texture affects ambient
Type: | float in [-inf, inf], default 0.0 |
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Method to use for bump mapping
Type: | enum in [‘BUMP_ORIGINAL’, ‘BUMP_COMPATIBLE’, ‘BUMP_LOW_QUALITY’, ‘BUMP_MEDIUM_QUALITY’, ‘BUMP_BEST_QUALITY’], default ‘BUMP_ORIGINAL’ |
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Space to apply bump mapping in
Type: | enum in [‘BUMP_VIEWSPACE’, ‘BUMP_OBJECTSPACE’, ‘BUMP_TEXTURESPACE’], default ‘BUMP_VIEWSPACE’ |
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Amount texture affects density
Type: | float in [-inf, inf], default 0.0 |
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Amount texture affects diffuse color
Type: | float in [-inf, inf], default 0.0 |
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Amount texture affects diffuse reflectivity
Type: | float in [-inf, inf], default 0.0 |
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Amount texture displaces the surface
Type: | float in [-inf, inf], default 0.0 |
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Amount texture affects emission color
Type: | float in [-inf, inf], default 0.0 |
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Amount texture affects emission
Type: | float in [-inf, inf], default 0.0 |
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Amount texture affects emission
Type: | float in [-inf, inf], default 0.0 |
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Amount texture affects hardness
Type: | float in [-inf, inf], default 0.0 |
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Type: | enum in [‘FLAT’, ‘CUBE’, ‘TUBE’, ‘SPHERE’], default ‘FLAT’ |
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Type: | enum in [‘NONE’, ‘X’, ‘Y’, ‘Z’], default ‘NONE’ |
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Type: | enum in [‘NONE’, ‘X’, ‘Y’, ‘Z’], default ‘NONE’ |
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Type: | enum in [‘NONE’, ‘X’, ‘Y’, ‘Z’], default ‘NONE’ |
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Amount texture affects mirror color
Type: | float in [-inf, inf], default 0.0 |
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Amount texture affects normal values
Type: | float in [-inf, inf], default 0.0 |
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Set space of normal map image
Type: | enum in [‘CAMERA’, ‘WORLD’, ‘OBJECT’, ‘TANGENT’], default ‘CAMERA’ |
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Amount texture affects ray mirror
Type: | float in [-inf, inf], default 0.0 |
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Amount texture affects color of out-scattered light
Type: | float in [-inf, inf], default 0.0 |
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Amount texture affects brightness of out-scattered light
Type: | float in [-inf, inf], default 0.0 |
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Amount texture affects scattering
Type: | float in [-inf, inf], default 0.0 |
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Amount texture affects specular color
Type: | float in [-inf, inf], default 0.0 |
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Amount texture affects specular reflectivity
Type: | float in [-inf, inf], default 0.0 |
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Type: | enum in [‘GLOBAL’, ‘OBJECT’, ‘UV’, ‘ORCO’, ‘STRAND’, ‘WINDOW’, ‘NORMAL’, ‘REFLECTION’, ‘STRESS’, ‘TANGENT’], default ‘GLOBAL’ |
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Amount texture affects translucency
Type: | float in [-inf, inf], default 0.0 |
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Amount texture affects result color after light has been scattered/absorbed
Type: | float in [-inf, inf], default 0.0 |
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Enable this material texture slot
Type: | boolean, default False |
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Dupli’s instanced from verts, faces or particles, inherit texture coordinate from their parent
Type: | boolean, default False |
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Dupli’s derive their object coordinates from the original object’s transformation
Type: | boolean, default False |
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The texture affects the alpha value
Type: | boolean, default False |
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The texture affects the value of ambient
Type: | boolean, default False |
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The texture affects basic color of the material
Type: | boolean, default False |
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The texture affects the color of emission
Type: | boolean, default False |
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The texture affects the color of scattered light
Type: | boolean, default False |
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The texture affects the specularity color
Type: | boolean, default False |
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The texture affects the result color after other light has been scattered/absorbed
Type: | boolean, default False |
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The texture affects the volume’s density
Type: | boolean, default False |
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The texture affects the value of diffuse reflectivity
Type: | boolean, default False |
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Let the texture displace the surface
Type: | boolean, default False |
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The texture affects the volume’s emission
Type: | boolean, default False |
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The texture affects the emit value
Type: | boolean, default False |
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The texture affects the hardness value
Type: | boolean, default False |
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The texture affects the mirror color
Type: | boolean, default False |
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The texture affects the rendered normal
Type: | boolean, default False |
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The texture affects the ray-mirror value
Type: | boolean, default False |
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The texture affects the reflected light’s brightness
Type: | boolean, default False |
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The texture affects the volume’s scattering
Type: | boolean, default False |
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The texture affects the value of specular reflectivity
Type: | boolean, default False |
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Map coordinates in object bounds
Type: | boolean, default False |
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The texture affects the translucency value
Type: | boolean, default False |
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Let the texture warp texture coordinates of next channels
Type: | boolean, default False |
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UV map to use for mapping with UV texture coordinates
Type: | string, default “”, (never None) |
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Amount texture affects texture coordinates of next channels
Type: | float in [-inf, inf], default 0.0 |
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Inherited Properties
Inherited Functions
References