SolidifyModifier(Modifier)

base classes — bpy_struct, Modifier

class bpy.types.SolidifyModifier(Modifier)

Create a solid skin by extruding, compensating for sharp angles

edge_crease_inner

Assign a crease to inner edges

Type:float in [0, 1], default 0.0
edge_crease_outer

Assign a crease to outer edges

Type:float in [0, 1], default 0.0
edge_crease_rim

Assign a crease to the edges making up the rim

Type:float in [0, 1], default 0.0
invert_vertex_group

Invert the vertex group influence

Type:boolean, default False
material_offset

Offset material index of generated faces

Type:int in [-32768, 32767], default 0
material_offset_rim

Offset material index of generated rim faces

Type:int in [-32768, 32767], default 0
offset

Offset the thickness from the center

Type:float in [-inf, inf], default 0.0
thickness

Thickness of the shell

Type:float in [-inf, inf], default 0.0
thickness_clamp

Offset clamp based on geometry scale

Type:float in [0, 100], default 0.0
thickness_vertex_group

Thickness factor to use for zero vertex group influence

Type:float in [0, 1], default 0.0
use_even_offset

Maintain thickness by adjusting for sharp corners (slow, disable when not needed)

Type:boolean, default False
use_flip_normals

Invert the face direction

Type:boolean, default False
use_quality_normals

Calculate normals which result in more even thickness (slow, disable when not needed)

Type:boolean, default False
use_rim

Create edge loops between the inner and outer surfaces on face edges (slow, disable when not needed)

Type:boolean, default False
vertex_group

Vertex group name

Type:string, default “”, (never None)

Inherited Properties

Inherited Functions

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