base class — bpy_struct
Recast data for a Game datablock
Minimum height where the agent can still walk
Type: | float in [-inf, inf], default 0.0 |
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Radius of the agent
Type: | float in [-inf, inf], default 0.0 |
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Rasterized cell height
Type: | float in [-inf, inf], default 0.0 |
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Rasterized cell size
Type: | float in [-inf, inf], default 0.0 |
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Maximum height between grid cells the agent can climb
Type: | float in [-inf, inf], default 0.0 |
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Maximum distance error from contour to cells
Type: | float in [-inf, inf], default 0.0 |
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Maximum contour edge length
Type: | float in [-inf, inf], default 0.0 |
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Minimum regions size (smaller regions will be merged)
Type: | float in [-inf, inf], default 0.0 |
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Minimum regions size (smaller regions will be deleted)
Type: | float in [-inf, inf], default 0.0 |
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Detail mesh sample spacing
Type: | float in [-inf, inf], default 0.0 |
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Detail mesh simplification max sample error
Type: | float in [-inf, inf], default 0.0 |
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Maximum walkable slope angle
Type: | float in [0, 1.5708], default 0.0 |
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Max number of vertices per polygon
Type: | int in [-inf, inf], default 0 |
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Inherited Properties
Inherited Functions
References