Sensor(bpy_struct)

base class — bpy_struct

subclasses — PropertySensor, DelaySensor, KeyboardSensor, MouseSensor, NearSensor, RadarSensor, MessageSensor, JoystickSensor, CollisionSensor, ArmatureSensor, RandomSensor, ActuatorSensor, AlwaysSensor, RaySensor

class bpy.types.Sensor(bpy_struct)

Game engine logic brick to detect events

active

Set active state of the sensor

Type:boolean, default False
controllers

The list containing the controllers connected to the sensor

Type:bpy_prop_collection of Controller, (readonly)
frequency

Delay between repeated pulses(in logic tics, 0=no delay)

Type:int in [0, 10000], default 0
invert

Invert the level(output) of this sensor

Type:boolean, default False
name

Sensor name

Type:string, default “”, (never None)
pin

Display when not linked to a visible states controller

Type:boolean, default False
show_expanded

Set sensor expanded in the user interface

Type:boolean, default False
type
Type:enum in [‘ACTUATOR’, ‘ALWAYS’, ‘ARMATURE’, ‘COLLISION’, ‘DELAY’, ‘JOYSTICK’, ‘KEYBOARD’, ‘MESSAGE’, ‘MOUSE’, ‘NEAR’, ‘PROPERTY’, ‘RADAR’, ‘RANDOM’, ‘RAY’], default ‘ALWAYS’
use_level

Level detector, trigger controllers of new states (only applicable upon logic state transition)

Type:boolean, default False
use_pulse_false_level

Activate FALSE level triggering (pulse mode)

Type:boolean, default False
use_pulse_true_level

Activate TRUE level triggering (pulse mode)

Type:boolean, default False
use_tap

Trigger controllers only for an instant, even while the sensor remains true

Type:boolean, default False

Link the sensor to a controller

Parameters:controller (Controller) – Controller to link to

Unlink the sensor from a controller

Parameters:controller (Controller) – Controller to unlink from

Inherited Properties

Inherited Functions

References

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