base classes — bpy_struct, Node, NodeInternal
subclasses — ShaderNodeCombineHSV, ShaderNodeVectorTransform, ShaderNodeBsdfGlossy, ShaderNodeOutput, ShaderNodeSeparateHSV, ShaderNodeVolumeScatter, ShaderNodeTexBrick, ShaderNodeBump, ShaderNodeOutputLamp, ShaderNodeBlackbody, ShaderNodeVolumeAbsorption, ShaderNodeMixRGB, ShaderNodeVectorMath, ShaderNodeLayerWeight, ShaderNodeHoldout, ShaderNodeRGBToBW, ShaderNodeLightFalloff, ShaderNodeTexCoord, ShaderNodeMapping, ShaderNodeHueSaturation, ShaderNodeBsdfGlass, ShaderNodeBackground, ShaderNodeSqueeze, ShaderNodeTexWave, ShaderNodeOutputMaterial, ShaderNodeUVMap, ShaderNodeValToRGB, ShaderNodeScript, ShaderNodeVectorCurve, ShaderNodeEmission, ShaderNodeObjectInfo, ShaderNodeValue, ShaderNodeTexMagic, ShaderNodeBsdfVelvet, ShaderNodeGeometry, ShaderNodeMaterial, ShaderNodeTexVoronoi, ShaderNodeOutputWorld, ShaderNodeNormalMap, ShaderNodeAddShader, ShaderNodeHairInfo, ShaderNodeLightPath, ShaderNodeNormal, ShaderNodeInvert, ShaderNodeBsdfDiffuse, ShaderNodeRGBCurve, ShaderNodeTangent, ShaderNodeBsdfRefraction, ShaderNodeBsdfTranslucent, ShaderNodeCameraData, ShaderNodeCombineRGB, ShaderNodeFresnel, ShaderNodeNewGeometry, ShaderNodeSeparateRGB, ShaderNodeExtendedMaterial, ShaderNodeAmbientOcclusion, ShaderNodeTexGradient, ShaderNodeTexture, ShaderNodeTexEnvironment, ShaderNodeMath, ShaderNodeGroup, ShaderNodeBsdfTransparent, ShaderNodeMixShader, ShaderNodeTexSky, ShaderNodeBsdfHair, ShaderNodeTexImage, ShaderNodeAttribute, ShaderNodeGamma, ShaderNodeWireframe, ShaderNodeWavelength, ShaderNodeTexNoise, ShaderNodeLampData, ShaderNodeSubsurfaceScattering, ShaderNodeBsdfToon, ShaderNodeParticleInfo, ShaderNodeTexChecker, ShaderNodeBrightContrast, ShaderNodeBsdfAnisotropic, ShaderNodeRGB, ShaderNodeTexMusgrave
Material shader node
Inherited Properties
Inherited Functions