base class — bpy_struct
Smoke flow settings
Type: | float in [0, 1], default 0.0 |
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Name of vertex group which determines surface emission rate
Type: | string, default “”, (never None) |
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Type: | float in [0, 10], default 0.0 |
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Particle size in simulation cells
Type: | float in [0.1, 20], default 0.0 |
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Particle systems emitted from the object
Type: | ParticleSystem |
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Color of smoke
Type: | float array of 3 items in [0, inf], default (0.0, 0.0, 0.0) |
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Change how smoke is emitted
Type: | enum in [‘PARTICLES’, ‘MESH’], default ‘PARTICLES’ |
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Change how flow affects the simulation
Type: | enum in [‘OUTFLOW’, ‘SMOKE’, ‘BOTH’, ‘FIRE’], default ‘SMOKE’ |
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Number of additional samples to take between frames to improve quality of fast moving flows
Type: | int in [0, 50], default 0 |
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Maximum distance from mesh surface to emit smoke
Type: | float in [0, 10], default 0.0 |
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Temperature difference to ambient temperature
Type: | float in [-10, 10], default 0.0 |
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Texture mapping type
Type: | enum in [‘AUTO’, ‘UV’], default ‘AUTO’ |
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Z-offset of texture mapping
Type: | float in [0, 200], default 0.0 |
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Size of texture mapping
Type: | float in [0.01, 10], default 0.0 |
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Only allow given density value in emitter area
Type: | boolean, default False |
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Smoke has some initial velocity when it is emitted
Type: | boolean, default False |
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Set particle size in simulation cells or use nearest cell
Type: | boolean, default False |
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Use a texture to control emission strength
Type: | boolean, default False |
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UV map name
Type: | string, default “”, (never None) |
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Multiplier of source velocity passed to smoke
Type: | float in [-2, 2], default 0.0 |
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Amount of normal directional velocity
Type: | float in [-2, 2], default 0.0 |
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Amount of random velocity
Type: | float in [0, 2], default 0.0 |
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Factor for smoke emitted from inside the mesh volume
Type: | float in [0, 1], default 0.0 |
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Inherited Properties
Inherited Functions
References