base class — bpy_struct
Soft body simulation settings for an object in the game engine
Number of cluster iterations
Type: | int in [1, 128], default 0 |
---|
Collision margin for soft body. Small value makes the algorithm unstable
Type: | float in [0.01, 1], default 0.0 |
---|
Dynamic Friction
Type: | float in [0, 1], default 0.0 |
---|
Linear stiffness of the soft body links
Type: | float in [0, 1], default 0.0 |
---|
Position solver iterations
Type: | int in [0, 10], default 0 |
---|
Shape matching threshold
Type: | float in [0, 1], default 0.0 |
---|
Enable bending constraints
Type: | boolean, default False |
---|
Enable cluster collision between soft and rigid body
Type: | boolean, default False |
---|
Enable cluster collision between soft and soft body
Type: | boolean, default False |
---|
Enable soft body shape matching goal
Type: | boolean, default False |
---|
Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates)
Type: | float in [0, 0.01], default 0.0 |
---|
Inherited Properties
Inherited Functions
References