Add a texture paint slot
Parameters: |
|
---|
Toggle foreground and background brush colors
Select a paint mode’s brush by tool type
Parameters: |
|
---|
Delete selected texture paint slot
Change selection for all faces
Parameters: | action (enum in [‘TOGGLE’, ‘SELECT’, ‘DESELECT’, ‘INVERT’], (optional)) – Action, Selection action to execute
|
---|
Hide selected faces
Parameters: | unselected (boolean, (optional)) – Unselected, Hide unselected rather than selected objects |
---|
Select linked faces
Select linked faces under the cursor
Parameters: | deselect (boolean, (optional)) – Deselect, Deselect rather than select items |
---|
Reveal hidden faces
Parameters: | unselected (boolean, (optional)) – Unselected, Hide unselected rather than selected objects |
---|
Move the clone source image
Parameters: | delta (float array of 2 items in [-inf, inf], (optional)) – Delta, Delta offset of clone image in 0.0..1.0 coordinates |
---|
Hide/show some vertices
Parameters: |
|
---|
Make an image from the current 3D view for re-projection
Parameters: | filepath (string, (optional, never None)) – File Path, Name of the file |
---|
Paint a stroke into the image
Parameters: |
|
---|
Fill the whole mask with a given value, or invert its values
Parameters: |
|
---|
Add mask within the lasso as you move the pointer
Parameters: |
|
---|
Project an edited render from the active camera back onto the object
Parameters: | image (enum in [], (optional)) – Image |
---|
Use the mouse to sample a color in the image
Parameters: |
|
---|
Toggle texture paint mode in 3D view
Change selection for all vertices
Parameters: | action (enum in [‘TOGGLE’, ‘SELECT’, ‘DESELECT’, ‘INVERT’], (optional)) – Action, Selection action to execute
|
---|
Select vertices without a group
Parameters: | extend (boolean, (optional)) – Extend, Extend the selection |
---|
Undocumented
Parameters: |
|
---|---|
File: |
Fill the active vertex color layer with the current paint color
Smooth colors across vertices
Paint a stroke in the active vertex color layer
Parameters: |
|
---|
Toggle the vertex paint mode in 3D view
Set the weights of the groups matching the attached armature’s selected bones, using the distance between the vertices and the bones
Parameters: | type (enum in [‘AUTOMATIC’, ‘ENVELOPES’], (optional)) – Type, Method to use for assigning weights
|
---|
Draw a line to apply a weight gradient to selected vertices
Parameters: |
|
---|
Paint a stroke in the current vertex group’s weights
Parameters: |
|
---|
Toggle weight paint mode in 3D view
Use the mouse to sample a weight in the 3D view
Select one of the vertex groups available under current mouse position
Parameters: | group (enum in [‘DEFAULT’], (optional)) – Keying Set, The Keying Set to use |
---|
Fill the active vertex group with the current paint weight