ParticleSettings(ID)
base classes — bpy_struct, ID
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class bpy.types.ParticleSettings(ID)
Particle settings, reusable by multiple particle systems
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active_dupliweight
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active_dupliweight_index
Type: | int in [0, inf], default 0 |
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active_texture
Active texture slot being displayed
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active_texture_index
Index of active texture slot
Type: | int in [0, 17], default 0 |
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adaptive_angle
How many degrees path has to curve to make another render segment
Type: | int in [0, 45], default 0 |
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adaptive_pixel
How many pixels path has to cover to make another render segment
Type: | int in [0, 50], default 0 |
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angular_velocity_factor
Angular velocity amount (in radians per second)
Type: | float in [-200, 200], default 0.0 |
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angular_velocity_mode
What axis is used to change particle rotation with time
Type: | enum in [‘NONE’, ‘VELOCITY’, ‘HORIZONTAL’, ‘VERTICAL’, ‘GLOBAL_X’, ‘GLOBAL_Y’, ‘GLOBAL_Z’, ‘RAND’], default ‘NONE’ |
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animation_data
Animation data for this datablock
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apply_effector_to_children
Apply effectors to children
Type: | boolean, default False |
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apply_guide_to_children
Type: | boolean, default False |
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billboard_align
In respect to what the billboards are aligned
Type: | enum in [‘X’, ‘Y’, ‘Z’, ‘VIEW’, ‘VEL’], default ‘X’ |
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billboard_animation
How to animate billboard textures
Type: | enum in [‘NONE’, ‘AGE’, ‘FRAME’, ‘ANGLE’], default ‘NONE’ |
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billboard_object
Billboards face this object (default is active camera)
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billboard_offset
Type: | float array of 2 items in [-100, 100], default (0.0, 0.0) |
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billboard_offset_split
How to offset billboard textures
Type: | enum in [‘NONE’, ‘LINEAR’, ‘RANDOM’], default ‘NONE’ |
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billboard_size
Scale billboards relative to particle size
Type: | float array of 2 items in [0.001, 10], default (0.0, 0.0) |
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billboard_tilt
Tilt of the billboards
Type: | float in [-1, 1], default 0.0 |
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billboard_tilt_random
Random tilt of the billboards
Type: | float in [0, 1], default 0.0 |
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billboard_uv_split
Number of rows/columns to split UV coordinates for billboards
Type: | int in [1, 100], default 0 |
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billboard_velocity_head
Scale billboards by velocity
Type: | float in [0, 10], default 0.0 |
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billboard_velocity_tail
Scale billboards by velocity
Type: | float in [0, 10], default 0.0 |
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boids
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branch_threshold
Threshold of branching
Type: | float in [0, 1], default 0.0 |
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brownian_factor
Amount of random, erratic particle movement
Type: | float in [0, 200], default 0.0 |
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child_length
Length of child paths
Type: | float in [0, 1], default 0.0 |
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child_length_threshold
Amount of particles left untouched by child path length
Type: | float in [0, 1], default 0.0 |
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child_nbr
Number of children/parent
Type: | int in [0, 100000], default 0 |
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child_parting_factor
Create parting in the children based on parent strands
Type: | float in [0, 1], default 0.0 |
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child_parting_max
Maximum root to tip angle (tip distance/root distance for long hair)
Type: | float in [0, 180], default 0.0 |
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child_parting_min
Minimum root to tip angle (tip distance/root distance for long hair)
Type: | float in [0, 180], default 0.0 |
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child_radius
Radius of children around parent
Type: | float in [0, 10], default 0.0 |
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child_roundness
Roundness of children around parent
Type: | float in [0, 1], default 0.0 |
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child_size
A multiplier for the child particle size
Type: | float in [0.001, 100000], default 0.0 |
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child_size_random
Random variation to the size of the child particles
Type: | float in [0, 1], default 0.0 |
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child_type
Create child particles
Type: | enum in [‘NONE’, ‘SIMPLE’, ‘INTERPOLATED’], default ‘NONE’ |
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clump_factor
Amount of clumping
Type: | float in [-1, 1], default 0.0 |
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clump_shape
Shape of clumping
Type: | float in [-0.999, 0.999], default 0.0 |
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color_maximum
Maximum length of the particle color vector
Type: | float in [0.01, 100], default 0.0 |
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count
Total number of particles
Type: | int in [0, 10000000], default 0 |
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courant_target
The relative distance a particle can move before requiring more subframes (target Courant number); 0.01-0.3 is the recommended range
Type: | float in [0.0001, 10], default 0.1 |
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create_long_hair_children
Calculate children that suit long hair well
Type: | boolean, default False |
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damping
Amount of damping
Type: | float in [0, 1], default 0.0 |
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distribution
How to distribute particles on selected element
Type: | enum in [‘JIT’, ‘RAND’, ‘GRID’], default ‘JIT’ |
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drag_factor
Amount of air-drag
Type: | float in [0, 1], default 0.0 |
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draw_color
Draw additional particle data as a color
Type: | enum in [‘NONE’, ‘MATERIAL’, ‘VELOCITY’, ‘ACCELERATION’], default ‘NONE’ |
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draw_method
How particles are drawn in viewport
Type: | enum in [‘NONE’, ‘RENDER’, ‘DOT’, ‘CIRC’, ‘CROSS’, ‘AXIS’], default ‘NONE’ |
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draw_percentage
Percentage of particles to display in 3D view
Type: | int in [0, 100], default 0 |
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draw_size
Size of particles on viewport in pixels (0=default)
Type: | int in [0, 1000], default 0 |
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draw_step
How many steps paths are drawn with (power of 2)
Type: | int in [0, 10], default 0 |
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dupli_group
Show Objects in this Group in place of particles
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dupli_object
Show this Object in place of particles
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dupli_weights
Weights for all of the objects in the dupli group
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effect_hair
Hair stiffness for effectors
Type: | float in [0, 1], default 0.0 |
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effector_amount
How many particles are effectors (0 is all particles)
Type: | int in [0, 10000], default 0 |
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effector_weights
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emit_from
Where to emit particles from
Type: | enum in [‘VERT’, ‘FACE’, ‘VOLUME’], default ‘VERT’ |
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factor_random
Give the starting speed a random variation
Type: | float in [0, 200], default 0.0 |
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fluid
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force_field_1
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force_field_2
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frame_end
Frame number to stop emitting particles
Type: | float in [-300000, 300000], default 0.0 |
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frame_start
Frame number to start emitting particles
Type: | float in [-300000, 300000], default 0.0 |
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grid_random
Add random offset to the grid locations
Type: | float in [0, 1], default 0.0 |
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grid_resolution
The resolution of the particle grid
Type: | int in [1, 250], default 0 |
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hair_length
Length of the hair
Type: | float in [0, 1000], default 0.0 |
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hair_step
Number of hair segments
Type: | int in [2, 50], default 0 |
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hexagonal_grid
Create the grid in a hexagonal pattern
Type: | boolean, default False |
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integrator
Algorithm used to calculate physics, from the fastest to the most stable/accurate: Midpoint, Euler, Verlet, RK4 (Old)
Type: | enum in [‘EULER’, ‘VERLET’, ‘MIDPOINT’, ‘RK4’], default ‘EULER’ |
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invert_grid
Invert what is considered object and what is not
Type: | boolean, default False |
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is_fluid
Particles were created by a fluid simulation
Type: | boolean, default False, (readonly) |
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jitter_factor
Amount of jitter applied to the sampling
Type: | float in [0, 2], default 0.0 |
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keyed_loops
Number of times the keys are looped
Type: | int in [1, 10000], default 0 |
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keys_step
Type: | int in [0, 32767], default 0 |
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kink
Type of periodic offset on the path
Type: | enum in [‘NO’, ‘CURL’, ‘RADIAL’, ‘WAVE’, ‘BRAID’], default ‘NO’ |
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kink_amplitude
The amplitude of the offset
Type: | float in [-100000, 100000], default 0.0 |
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kink_amplitude_clump
How much clump affects kink amplitude
Type: | float in [0, 1], default 0.0 |
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kink_axis
Which axis to use for offset
Type: | enum in [‘X’, ‘Y’, ‘Z’], default ‘X’ |
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kink_flat
How flat the hairs are
Type: | float in [0, 1], default 0.0 |
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kink_frequency
The frequency of the offset (1/total length)
Type: | float in [-100000, 100000], default 0.0 |
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kink_shape
Adjust the offset to the beginning/end
Type: | float in [-0.999, 0.999], default 0.0 |
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length_random
Give path length a random variation
Type: | float in [0, 1], default 0.0 |
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lifetime
Life span of the particles
Type: | float in [1, 300000], default 0.0 |
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lifetime_random
Give the particle life a random variation
Type: | float in [0, 1], default 0.0 |
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line_length_head
Length of the line’s head
Type: | float in [0, 100000], default 0.0 |
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line_length_tail
Length of the line’s tail
Type: | float in [0, 100000], default 0.0 |
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lock_billboard
Lock the billboards align axis
Type: | boolean, default False |
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lock_boids_to_surface
Constrain boids to a surface
Type: | boolean, default False |
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mass
Mass of the particles
Type: | float in [1e-08, 100000], default 0.0 |
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material
Index of material slot used for rendering particles
Type: | int in [1, 32767], default 0 |
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material_slot
Material slot used for rendering particles
Type: | enum in [‘DUMMY’], default ‘DUMMY’ |
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normal_factor
Let the surface normal give the particle a starting speed
Type: | float in [-1000, 1000], default 0.0 |
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object_align_factor
Let the emitter object orientation give the particle a starting speed
Type: | float array of 3 items in [-200, 200], default (0.0, 0.0, 0.0) |
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object_factor
Let the object give the particle a starting speed
Type: | float in [-200, 200], default 0.0 |
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particle_factor
Let the target particle give the particle a starting speed
Type: | float in [-200, 200], default 0.0 |
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particle_size
The size of the particles
Type: | float in [0.001, 100000], default 0.0 |
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path_end
End time of drawn path
Type: | float in [-inf, inf], default 0.0 |
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path_start
Starting time of drawn path
Type: | float in [-inf, inf], default 0.0 |
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phase_factor
Rotation around the chosen orientation axis
Type: | float in [-1, 1], default 0.0 |
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phase_factor_random
Randomize rotation around the chosen orientation axis
Type: | float in [0, 1], default 0.0 |
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physics_type
Particle physics type
Type: | enum in [‘NO’, ‘NEWTON’, ‘KEYED’, ‘BOIDS’, ‘FLUID’], default ‘NO’ |
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react_event
The event of target particles to react on
Type: | enum in [‘DEATH’, ‘COLLIDE’, ‘NEAR’], default ‘DEATH’ |
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reactor_factor
Let the vector away from the target particle’s location give the particle a starting speed
Type: | float in [-10, 10], default 0.0 |
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regrow_hair
Regrow hair for each frame
Type: | boolean, default False |
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render_step
How many steps paths are rendered with (power of 2)
Type: | int in [0, 20], default 0 |
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render_type
How particles are rendered
Type: | enum in [‘NONE’, ‘HALO’, ‘LINE’, ‘PATH’, ‘OBJECT’, ‘GROUP’, ‘BILLBOARD’], default ‘NONE’ |
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rendered_child_count
Number of children/parent for rendering
Type: | int in [0, 100000], default 0 |
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rotation_factor_random
Randomize particle orientation
Type: | float in [0, 1], default 0.0 |
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rotation_mode
Particle orientation axis (does not affect Explode modifier’s results)
Type: | enum in [‘NONE’, ‘NOR’, ‘NOR_TAN’, ‘VEL’, ‘GLOB_X’, ‘GLOB_Y’, ‘GLOB_Z’, ‘OB_X’, ‘OB_Y’, ‘OB_Z’], default ‘NONE’ |
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roughness_1
Amount of location dependent rough
Type: | float in [0, 100000], default 0.0 |
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roughness_1_size
Size of location dependent rough
Type: | float in [0.01, 100000], default 0.0 |
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roughness_2
Amount of random rough
Type: | float in [0, 100000], default 0.0 |
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roughness_2_size
Size of random rough
Type: | float in [0.01, 100000], default 0.0 |
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roughness_2_threshold
Amount of particles left untouched by random rough
Type: | float in [0, 1], default 0.0 |
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roughness_end_shape
Shape of end point rough
Type: | float in [0, 10], default 0.0 |
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roughness_endpoint
Amount of end point rough
Type: | float in [0, 100000], default 0.0 |
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show_health
Draw boid health
Type: | boolean, default False |
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show_number
Show particle number
Type: | boolean, default False |
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show_size
Show particle size
Type: | boolean, default False |
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show_unborn
Show particles before they are emitted
Type: | boolean, default False |
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show_velocity
Show particle velocity
Type: | boolean, default False |
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simplify_rate
Speed of simplification
Type: | float in [0, 1], default 0.0 |
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simplify_refsize
Reference size in pixels, after which simplification begins
Type: | int in [1, 32767], default 0 |
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simplify_transition
Transition period for fading out strands
Type: | float in [0, 1], default 0.0 |
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simplify_viewport
Speed of Simplification
Type: | float in [0, 0.999], default 0.0 |
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size_random
Give the particle size a random variation
Type: | float in [0, 1], default 0.0 |
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subframes
Subframes to simulate for improved stability and finer granularity simulations (dt = timestep / (subframes + 1))
Type: | int in [0, 1000], default 0 |
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tangent_factor
Let the surface tangent give the particle a starting speed
Type: | float in [-1000, 1000], default 0.0 |
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tangent_phase
Rotate the surface tangent
Type: | float in [-1, 1], default 0.0 |
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texture_slots
Texture slots defining the mapping and influence of textures
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time_tweak
A multiplier for physics timestep (1.0 means one frame = 1/25 seconds)
Type: | float in [0, 100], default 0.0 |
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timestep
The simulation timestep per frame (seconds per frame)
Type: | float in [0.0001, 100], default 0.0 |
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trail_count
Number of trail particles
Type: | int in [1, 100000], default 0 |
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type
Particle Type
Type: | enum in [‘EMITTER’, ‘HAIR’], default ‘EMITTER’ |
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use_absolute_path_time
Path timing is in absolute frames
Type: | boolean, default False |
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use_adaptive_subframes
Automatically set the number of subframes
Type: | boolean, default False |
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use_advanced_hair
Use full physics calculations for growing hair
Type: | boolean, default False |
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use_dead
Show particles after they have died
Type: | boolean, default False |
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use_die_on_collision
Particles die when they collide with a deflector object
Type: | boolean, default False |
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use_dynamic_rotation
Particle rotations are affected by collisions and effectors
Type: | boolean, default False |
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use_emit_random
Emit in random order of elements
Type: | boolean, default False |
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use_even_distribution
Use even distribution from faces based on face areas or edge lengths
Type: | boolean, default False |
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use_global_dupli
Use object’s global coordinates for duplication
Type: | boolean, default False |
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use_group_count
Use object multiple times in the same group
Type: | boolean, default False |
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use_group_pick_random
Pick objects from group randomly
Type: | boolean, default False |
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use_hair_bspline
Interpolate hair using B-Splines
Type: | boolean, default False |
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use_modifier_stack
Emit particles from mesh with modifiers applied (must use same subsurf level for viewport and render for correct results)
Type: | boolean, default False |
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use_multiply_size_mass
Multiply mass by particle size
Type: | boolean, default False |
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use_parent_particles
Render parent particles
Type: | boolean, default False |
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use_react_multiple
React multiple times
Type: | boolean, default False |
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use_react_start_end
Give birth to unreacted particles eventually
Type: | boolean, default False |
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use_render_adaptive
Draw steps of the particle path
Type: | boolean, default False |
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use_render_emitter
Render emitter Object also
Type: | boolean, default False |
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use_rotation_dupli
Use object’s rotation for duplication (global x-axis is aligned particle rotation axis)
Type: | boolean, default False |
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use_rotations
Calculate particle rotations
Type: | boolean, default False |
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use_scale_dupli
Use object’s scale for duplication
Type: | boolean, default False |
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use_self_effect
Particle effectors affect themselves
Type: | boolean, default False |
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use_simplify
Remove child strands as the object becomes smaller on the screen
Type: | boolean, default False |
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use_simplify_viewport
Type: | boolean, default False |
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use_size_deflect
Use particle’s size in deflection
Type: | boolean, default False |
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use_strand_primitive
Use the strand primitive for rendering
Type: | boolean, default False |
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use_velocity_length
Multiply line length by particle speed
Type: | boolean, default False |
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use_whole_group
Use whole group at once
Type: | boolean, default False |
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userjit
Emission locations / face (0 = automatic)
Type: | int in [0, 1000], default 0 |
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virtual_parents
Relative amount of virtual parents
Type: | float in [0, 1], default 0.0 |
Inherited Properties
Inherited Functions
References