base classes — bpy_struct, Node, NodeInternal, ShaderNode
Axis for radial tangents
Type: | enum in [‘X’, ‘Y’, ‘Z’], default ‘X’ |
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Method to use for the tangent
Type: | enum in [‘RADIAL’, ‘UV_MAP’], default ‘RADIAL’ |
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UV Map for tangent generated from UV
Type: | string, default “”, (never None) |
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True if a registered node type
Returns: | Result |
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Return type: | boolean |
Input socket template
Parameters: | index (int in [0, inf]) – Index |
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Returns: | result |
Return type: | NodeInternalSocketTemplate |
Output socket template
Parameters: | index (int in [0, inf]) – Index |
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Returns: | result |
Return type: | NodeInternalSocketTemplate |
Inherited Properties
Inherited Functions