base class — bpy_struct
Voxel data settings
How the texture is extrapolated past its original bounds
Type: | enum in [‘EXTEND’, ‘CLIP’, ‘REPEAT’], default ‘EXTEND’ |
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Format of the source data set to render
Type: | enum in [‘BLENDER_VOXEL’, ‘RAW_8BIT’, ‘IMAGE_SEQUENCE’, ‘SMOKE’], default ‘BLENDER_VOXEL’ |
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The external source data file to use
Type: | string, default “”, (never None) |
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Multiplier for intensity values
Type: | float in [0.01, inf], default 0.0 |
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Method to interpolate/smooth values between voxel cells
Type: | enum in [‘NEREASTNEIGHBOR’, ‘TRILINEAR’, ‘QUADRATIC’, ‘TRICUBIC_CATROM’, ‘TRICUBIC_BSPLINE’], default ‘NEREASTNEIGHBOR’ |
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Resolution of the voxel grid
Type: | int array of 3 items in [1, 100000], default (0, 0, 0) |
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Simulation value to be used as a texture
Type: | enum in [‘SMOKEDENSITY’, ‘SMOKEFLAME’, ‘SMOKEHEAT’, ‘SMOKEVEL’], default ‘SMOKEDENSITY’ |
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The frame number to always use
Type: | int in [-300000, 300000], default 0 |
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Always render a still frame from the voxel data sequence
Type: | boolean, default False |
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Inherited Properties
Inherited Functions
References