WoodTexture(Texture)
base classes — bpy_struct, ID, Texture
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class bpy.types.WoodTexture(Texture)
Procedural noise texture
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nabla
Size of derivative offset used for calculating normal
Type: | float in [0.001, 0.1], default 0.0 |
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noise_basis
Noise basis used for turbulence
- BLENDER_ORIGINAL Blender Original, Noise algorithm - Blender original: Smooth interpolated noise.
- ORIGINAL_PERLIN Original Perlin, Noise algorithm - Original Perlin: Smooth interpolated noise.
- IMPROVED_PERLIN Improved Perlin, Noise algorithm - Improved Perlin: Smooth interpolated noise.
- VORONOI_F1 Voronoi F1, Noise algorithm - Voronoi F1: Returns distance to the closest feature point.
- VORONOI_F2 Voronoi F2, Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point.
- VORONOI_F3 Voronoi F3, Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point.
- VORONOI_F4 Voronoi F4, Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point.
- VORONOI_F2_F1 Voronoi F2-F1, Noise algorithm - Voronoi F1-F2.
- VORONOI_CRACKLE Voronoi Crackle, Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges.
- CELL_NOISE Cell Noise, Noise algorithm - Cell Noise: Square cell tessellation.
Type: | enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’ |
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noise_basis_2
- SIN Sine, Use a sine wave to produce bands.
- SAW Saw, Use a saw wave to produce bands.
- TRI Tri, Use a triangle wave to produce bands.
Type: | enum in [‘SIN’, ‘SAW’, ‘TRI’], default ‘SIN’ |
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noise_scale
Scaling for noise input
Type: | float in [0.0001, inf], default 0.0 |
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noise_type
- SOFT_NOISE Soft, Generate soft noise (smooth transitions).
- HARD_NOISE Hard, Generate hard noise (sharp transitions).
Type: | enum in [‘SOFT_NOISE’, ‘HARD_NOISE’], default ‘SOFT_NOISE’ |
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turbulence
Turbulence of the bandnoise and ringnoise types
Type: | float in [0.0001, inf], default 0.0 |
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wood_type
- BANDS Bands, Use standard wood texture in bands.
- RINGS Rings, Use wood texture in rings.
- BANDNOISE Band Noise, Add noise to standard wood.
- RINGNOISE Ring Noise, Add noise to rings.
Type: | enum in [‘BANDS’, ‘RINGS’, ‘BANDNOISE’, ‘RINGNOISE’], default ‘BANDS’ |
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users_material
Materials that use this texture
(readonly)
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users_object_modifier
Object modifiers that use this texture
(readonly)
Inherited Properties
Inherited Functions