ShaderNodeVectorMath(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeVectorMath(ShaderNode)
operation
Type:enum in [‘ADD’, ‘SUBTRACT’, ‘AVERAGE’, ‘DOT_PRODUCT’, ‘CROSS_PRODUCT’, ‘NORMALIZE’], default ‘ADD’
classmethod is_registered_node_type()

True if a registered node type

Returns:Result
Return type:boolean
classmethod input_template(index)

Input socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate
classmethod output_template(index)

Output socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate

Inherited Properties

Inherited Functions

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ShaderNodeVectorCurve(ShaderNode)

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ShaderNodeVectorTransform(ShaderNode)