base class — bpy_struct
subclasses — XorController, NorController, AndController, XnorController, PythonController, OrController, NandController, ExpressionController
Game engine logic brick to process events, connecting sensors to actuators
Set the active state of the controller
Type: | boolean, default False |
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The list containing the actuators connected to the controller
Type: | bpy_prop_collection of Actuator, (readonly) |
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Type: | string, default “”, (never None) |
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Set controller expanded in the user interface
Type: | boolean, default False |
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Set Controller state index (1 to 30)
Type: | int in [1, 30], default 0 |
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Type: | enum in [‘LOGIC_AND’, ‘LOGIC_OR’, ‘LOGIC_NAND’, ‘LOGIC_NOR’, ‘LOGIC_XOR’, ‘LOGIC_XNOR’, ‘EXPRESSION’, ‘PYTHON’], default ‘LOGIC_AND’ |
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Mark controller for execution before all non-marked controllers (good for startup scripts)
Type: | boolean, default False |
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Link the controller with a sensor/actuator
Parameters: |
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Inherited Properties
Inherited Functions
References