base classes — bpy_struct, Actuator
Actuator used to edit objects
Angular velocity upon creation
Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Type: | enum in [‘RESTOREDYN’, ‘SUSPENDDYN’, ‘ENABLERIGIDBODY’, ‘DISABLERIGIDBODY’, ‘SETMASS’], default ‘RESTOREDYN’ |
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Velocity upon creation
Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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The mass of the object
Type: | float in [-inf, inf], default 0.0 |
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The mode of the actuator
Type: | enum in [‘ADDOBJECT’, ‘ENDOBJECT’, ‘REPLACEMESH’, ‘TRACKTO’, ‘DYNAMICS’], default ‘ADDOBJECT’ |
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Duration the new Object lives or the track takes
Type: | int in [-inf, inf], default 0 |
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The axis that points to the target object
Type: | enum in [‘TRACKAXISX’, ‘TRACKAXISY’, ‘TRACKAXISZ’, ‘TRACKAXISNEGX’, ‘TRACKAXISNEGY’, ‘TRACKAXISNEGZ’], default ‘TRACKAXISX’ |
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The axis that points upward
Type: | enum in [‘UPAXISX’, ‘UPAXISY’, ‘UPAXISZ’], default ‘UPAXISX’ |
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Enable 3D tracking
Type: | boolean, default False |
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Apply the rotation locally
Type: | boolean, default False |
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Apply the transformation locally
Type: | boolean, default False |
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Replace the display mesh
Type: | boolean, default False |
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Replace the physics mesh (triangle bounds only - compound shapes not supported)
Type: | boolean, default False |
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Inherited Properties
Inherited Functions