base class — bpy_struct
Sky related settings for a sun lamp
Multiplier to convert blender units to physical distance
Type: | float in [0, 500], default 0.0 |
---|
Extinction scattering contribution factor
Type: | float in [0, 1], default 0.0 |
---|
Scatter contribution factor
Type: | float in [0, 1], default 0.0 |
---|
Sky turbidity
Type: | float in [1, 30], default 0.0 |
---|
Backscattered light
Type: | float in [-1, 1], default 0.0 |
---|
Horizon brightness
Type: | float in [0, 20], default 0.0 |
---|
Blend factor with sky
Type: | float in [0, 2], default 0.0 |
---|
Blend mode for combining sun sky with world sky
Type: | enum in [‘MIX’, ‘ADD’, ‘MULTIPLY’, ‘SUBTRACT’, ‘SCREEN’, ‘DIVIDE’, ‘DIFFERENCE’, ‘DARKEN’, ‘LIGHTEN’, ‘OVERLAY’, ‘DODGE’, ‘BURN’, ‘HUE’, ‘SATURATION’, ‘VALUE’, ‘COLOR’, ‘SOFT_LIGHT’, ‘LINEAR_LIGHT’], default ‘MIX’ |
---|
Color space to use for internal XYZ->RGB color conversion
Type: | enum in [‘SMPTE’, ‘REC709’, ‘CIE’], default ‘SMPTE’ |
---|
Strength of sky shading exponential exposure correction
Type: | float in [0, 20], default 0.0 |
---|
Horizon Spread
Type: | float in [0, 10], default 0.0 |
---|
Sun brightness
Type: | float in [0, 10], default 0.0 |
---|
Sun intensity
Type: | float in [0, 10], default 0.0 |
---|
Sun size
Type: | float in [0, 10], default 0.0 |
---|
Apply sun effect on atmosphere
Type: | boolean, default False |
---|
Apply sun effect on sky
Type: | boolean, default False |
---|
Inherited Properties
Inherited Functions
References