base classes — bpy_struct, LineStyleModifier, LineStyleColorModifier
Change line color based on a material attribute
Specify how the modifier value is blended into the base value
Type: | enum in [‘MIX’, ‘ADD’, ‘MULTIPLY’, ‘SUBTRACT’, ‘SCREEN’, ‘DIVIDE’, ‘DIFFERENCE’, ‘DARKEN’, ‘LIGHTEN’, ‘OVERLAY’, ‘DODGE’, ‘BURN’, ‘HUE’, ‘SATURATION’, ‘VALUE’, ‘COLOR’, ‘SOFT_LIGHT’, ‘LINEAR_LIGHT’], default ‘MIX’ |
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True if the modifier tab is expanded
Type: | boolean, default False |
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Influence factor by which the modifier changes the property
Type: | float in [0, 1], default 0.0 |
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Specify which material attribute is used
Type: | enum in [‘LINE’, ‘LINE_R’, ‘LINE_G’, ‘LINE_B’, ‘LINE_A’, ‘DIFF’, ‘DIFF_R’, ‘DIFF_G’, ‘DIFF_B’, ‘SPEC’, ‘SPEC_R’, ‘SPEC_G’, ‘SPEC_B’, ‘SPEC_HARD’, ‘ALPHA’], default ‘LINE’ |
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Name of the modifier
Type: | string, default “”, (never None) |
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Type of the modifier
Type: | enum in [‘ALONG_STROKE’, ‘DISTANCE_FROM_CAMERA’, ‘DISTANCE_FROM_OBJECT’, ‘MATERIAL’], default ‘ALONG_STROKE’, (readonly) |
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Enable or disable this modifier during stroke rendering
Type: | boolean, default False |
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Use color ramp to map the BW average into an RGB color
Type: | boolean, default False |
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Inherited Properties
Inherited Functions