base classes — bpy_struct, Actuator
Actuator to control the object movement
Angular velocity
Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Number of frames to reach the target velocity
Type: | int in [-32768, 32767], default 0 |
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Not required, high values can cause instability
Type: | float in [-inf, inf], default 0.0 |
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Force
Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Upper limit for X force
Type: | float in [-inf, inf], default 0.0 |
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Upper limit for Y force
Type: | float in [-inf, inf], default 0.0 |
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Upper limit for Z force
Type: | float in [-inf, inf], default 0.0 |
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Lower limit for X force
Type: | float in [-inf, inf], default 0.0 |
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Lower limit for Y force
Type: | float in [-inf, inf], default 0.0 |
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Lower limit for Z force
Type: | float in [-inf, inf], default 0.0 |
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Low value (0.01) for slow response, high value (0.5) for fast response
Type: | float in [-inf, inf], default 0.0 |
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Linear velocity (in Servo mode it sets the target relative linear velocity, it will be achieved by automatic application of force - Null velocity is a valid target)
Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Specify the motion system
Type: | enum in [‘OBJECT_NORMAL’, ‘OBJECT_SERVO’, ‘OBJECT_CHARACTER’], default ‘OBJECT_NORMAL’ |
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Location
Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Rotation
Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Typical value is 60x integral coefficient
Type: | float in [-inf, inf], default 0.0 |
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Reference object for velocity calculation, leave empty for world reference
Type: | Object |
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Torque
Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Toggle between ADD and SET character location
Type: | boolean, default False |
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Toggles between ADD and SET linV
Type: | boolean, default False |
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Make the character jump using the settings in the physics properties
Type: | boolean, default False |
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Angular velocity is defined in local coordinates
Type: | boolean, default False |
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Force is defined in local coordinates
Type: | boolean, default False |
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Velocity is defined in local coordinates
Type: | boolean, default False |
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Location is defined in local coordinates
Type: | boolean, default False |
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Rotation is defined in local coordinates
Type: | boolean, default False |
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Torque is defined in local coordinates
Type: | boolean, default False |
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Set limit to force along the X axis
Type: | boolean, default False |
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Set limit to force along the Y axis
Type: | boolean, default False |
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Set limit to force along the Z axis
Type: | boolean, default False |
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Inherited Properties
Inherited Functions