base classes — bpy_struct, Node, NodeInternal
subclasses — ShaderNodeMaterial, ShaderNodeCameraData, ShaderNodeVectorTransform, ShaderNodeVolumeAbsorption, ShaderNodeParticleInfo, ShaderNodeWireframe, ShaderNodeBlackbody, ShaderNodeMixShader, ShaderNodeTexSky, ShaderNodeSqueeze, ShaderNodeValToRGB, ShaderNodeNormalMap, ShaderNodeTexNoise, ShaderNodeHueSaturation, ShaderNodeBump, ShaderNodeBsdfVelvet, ShaderNodeSeparateHSV, ShaderNodeAddShader, ShaderNodeNewGeometry, ShaderNodeInvert, ShaderNodeUVMap, ShaderNodeGroup, ShaderNodeLampData, ShaderNodeTexture, ShaderNodeVolumeScatter, ShaderNodeTexMagic, ShaderNodeSubsurfaceScattering, ShaderNodeBsdfTransparent, ShaderNodeFresnel, ShaderNodeCombineHSV, ShaderNodeVectorCurve, ShaderNodeValue, ShaderNodeOutputLamp, ShaderNodeSeparateRGB, ShaderNodeTexCoord, ShaderNodeRGBToBW, ShaderNodeBsdfDiffuse, ShaderNodeLightPath, ShaderNodeBrightContrast, ShaderNodeExtendedMaterial, ShaderNodeEmission, ShaderNodeTexMusgrave, ShaderNodeHairInfo, ShaderNodeTexGradient, ShaderNodeObjectInfo, ShaderNodeOutputLineStyle, ShaderNodeLightFalloff, ShaderNodeOutput, ShaderNodeNormal, ShaderNodeBsdfHair, ShaderNodeTexChecker, ShaderNodeGamma, ShaderNodeCombineRGB, ShaderNodeBsdfTranslucent, ShaderNodeScript, ShaderNodeMapping, ShaderNodeBackground, ShaderNodeBsdfGlossy, ShaderNodeRGBCurve, ShaderNodeVectorMath, ShaderNodeTexWave, ShaderNodeUVAlongStroke, ShaderNodeTexEnvironment, ShaderNodeMath, ShaderNodeMixRGB, ShaderNodeRGB, ShaderNodeCombineXYZ, ShaderNodeTexImage, ShaderNodeWavelength, ShaderNodeGeometry, ShaderNodeBsdfToon, ShaderNodeBsdfGlass, ShaderNodeTangent, ShaderNodeHoldout, ShaderNodeBsdfRefraction, ShaderNodeSeparateXYZ, ShaderNodeOutputWorld, ShaderNodeAttribute, ShaderNodeBsdfAnisotropic, ShaderNodeAmbientOcclusion, ShaderNodeTexVoronoi, ShaderNodeLayerWeight, ShaderNodeTexBrick, ShaderNodeOutputMaterial
Material shader node
Inherited Properties
Inherited Functions