base class — bpy_struct
subclasses — LampTextureSlot, MaterialTextureSlot, BrushTextureSlot, ParticleSettingsTextureSlot, WorldTextureSlot, LineStyleTextureSlot
Texture slot defining the mapping and influence of a texture
Mode used to apply the texture
Type: | enum in [‘MIX’, ‘ADD’, ‘SUBTRACT’, ‘MULTIPLY’, ‘SCREEN’, ‘OVERLAY’, ‘DIFFERENCE’, ‘DIVIDE’, ‘DARKEN’, ‘LIGHTEN’, ‘HUE’, ‘SATURATION’, ‘VALUE’, ‘COLOR’, ‘SOFT_LIGHT’, ‘LINEAR_LIGHT’], default ‘MIX’ |
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Default color for textures that don’t return RGB or when RGB to intensity is enabled
Type: | float array of 3 items in [0, inf], default (0.0, 0.0, 0.0) |
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Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard
Type: | float in [-inf, inf], default 0.0 |
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Invert the values of the texture to reverse its effect
Type: | boolean, default False |
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Texture slot name
Type: | string, default “”, (readonly, never None) |
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Fine tune of the texture mapping X, Y and Z locations
Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Which output node to use, for node-based textures
Type: | enum in [‘DUMMY’], default ‘DUMMY’ |
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Set scaling for the texture’s X, Y and Z sizes
Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Convert texture RGB values to intensity (gray) values
Type: | boolean, default False |
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Use this texture as a blending value on the next texture
Type: | boolean, default False |
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Inherited Properties
Inherited Functions
References