Sculpt a stroke into the geometry
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Flood fill the mesh with the selected detail setting
Dynamic topology alters the mesh topology while sculpting
Recalculate the sculpt BVH to improve performance
Sample the mesh detail on clicked point
| Parameters: | location (int array of 2 items in [0, 32767], (optional)) – Location, Screen Coordinates of sampling |
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Toggle sculpt mode in 3D view
Set the mesh detail (either relative or constant one, depending on current dyntopo mode)
Reset the copy of the mesh that is being sculpted on
Symmetrize the topology modifications
Sculpt UVs using a brush
| Parameters: | mode (enum in [‘NORMAL’, ‘INVERT’, ‘RELAX’], (optional)) – Mode, Stroke Mode
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