DataTransferModifier(Modifier)
base classes — bpy_struct, Modifier
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class bpy.types.DataTransferModifier(Modifier)
Modifier transferring some data from a source mesh
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data_types_edges
Which edge data layers to transfer
- SHARP_EDGE Sharp, Transfer sharp mark.
- SEAM UV Seam, Transfer UV seam mark.
- CREASE Subsurf Crease, Transfer crease values.
- BEVEL_WEIGHT_EDGE Bevel Weight, Transfer bevel weights.
- FREESTYLE_EDGE Freestyle Mark, Transfer Freestyle edge mark.
Type: | enum set in {‘SHARP_EDGE’, ‘SEAM’, ‘CREASE’, ‘BEVEL_WEIGHT_EDGE’, ‘FREESTYLE_EDGE’}, default {‘SHARP_EDGE’} |
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data_types_loops
Which face corner data layers to transfer
Type: | enum set in {}, default set() |
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data_types_loops_uv
Which face corner data layers to transfer
- UV UVs, Transfer UV layers.
Type: | enum set in {‘UV’}, default {‘UV’} |
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data_types_loops_vcol
Which face corner data layers to transfer
- VCOL VCol, Vertex (face corners) colors.
Type: | enum set in {‘VCOL’}, default {‘VCOL’} |
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data_types_polys
Which poly data layers to transfer
- SMOOTH Smooth, Transfer flat/smooth mark.
- FREESTYLE_FACE Freestyle Mark, Transfer Freestyle face mark.
Type: | enum set in {‘SMOOTH’, ‘FREESTYLE_FACE’}, default {‘SMOOTH’} |
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data_types_verts
Which vertex data layers to transfer
- BEVEL_WEIGHT_VERT Bevel Weight, Transfer bevel weights.
Type: | enum set in {‘BEVEL_WEIGHT_VERT’}, default {‘BEVEL_WEIGHT_VERT’} |
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data_types_verts_vgroup
Which vertex data layers to transfer
- VGROUP_WEIGHTS Vertex Group(s), Transfer active or all vertex groups.
Type: | enum set in {‘VGROUP_WEIGHTS’}, default {‘VGROUP_WEIGHTS’} |
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edge_mapping
Method used to map source edges to destination ones
- TOPOLOGY Topology, Copy from identical topology meshes.
- VERT_NEAREST Nearest Vertices, Copy from most similar edge (edge which vertices are the closest of destination edge’s ones).
- NEAREST Nearest Edge, Copy from closest edge (using midpoints).
- POLY_NEAREST Nearest Face Edge, Copy from closest edge of closest face (using midpoints).
- EDGEINTERP_VNORPROJ Projected Edge Interpolated, Interpolate all source edges hit by the projection of destination one along its own normal (from vertices).
Type: | enum in [‘TOPOLOGY’, ‘VERT_NEAREST’, ‘NEAREST’, ‘POLY_NEAREST’, ‘EDGEINTERP_VNORPROJ’], default ‘NEAREST’ |
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invert_vertex_group
Invert vertex group influence
Type: | boolean, default False |
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islands_precision
Factor controlling precision of islands handling (typically, 0.1 should be enough, higher values can make things really slow)
Type: | float in [0, 1], default 0.0 |
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layers_uv_select_dst
How to match source and destination layers
- ACTIVE Active Layer, Affect active data layer of all targets.
- NAME By Name, Match target data layers to affect by name.
- INDEX By Order, Match target data layers to affect by order (indices).
Type: | enum in [‘ACTIVE’, ‘NAME’, ‘INDEX’], default ‘NAME’ |
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layers_uv_select_src
Which layers to transfer, in case of multi-layers types
- ACTIVE Active Layer, Only transfer active data layer.
- ALL All Layers, Transfer all data layers.
- BONE_SELECT Selected Pose Bones, Transfer all vertex groups used by selected pose bones.
- BONE_DEFORM Deform Pose Bones, Transfer all vertex groups used by deform bones.
Type: | enum in [‘ACTIVE’, ‘ALL’, ‘BONE_SELECT’, ‘BONE_DEFORM’], default ‘ALL’ |
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layers_vcol_select_dst
How to match source and destination layers
- ACTIVE Active Layer, Affect active data layer of all targets.
- NAME By Name, Match target data layers to affect by name.
- INDEX By Order, Match target data layers to affect by order (indices).
Type: | enum in [‘ACTIVE’, ‘NAME’, ‘INDEX’], default ‘NAME’ |
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layers_vcol_select_src
Which layers to transfer, in case of multi-layers types
- ACTIVE Active Layer, Only transfer active data layer.
- ALL All Layers, Transfer all data layers.
- BONE_SELECT Selected Pose Bones, Transfer all vertex groups used by selected pose bones.
- BONE_DEFORM Deform Pose Bones, Transfer all vertex groups used by deform bones.
Type: | enum in [‘ACTIVE’, ‘ALL’, ‘BONE_SELECT’, ‘BONE_DEFORM’], default ‘ALL’ |
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layers_vgroup_select_dst
How to match source and destination layers
- ACTIVE Active Layer, Affect active data layer of all targets.
- NAME By Name, Match target data layers to affect by name.
- INDEX By Order, Match target data layers to affect by order (indices).
Type: | enum in [‘ACTIVE’, ‘NAME’, ‘INDEX’], default ‘NAME’ |
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layers_vgroup_select_src
Which layers to transfer, in case of multi-layers types
- ACTIVE Active Layer, Only transfer active data layer.
- ALL All Layers, Transfer all data layers.
- BONE_SELECT Selected Pose Bones, Transfer all vertex groups used by selected pose bones.
- BONE_DEFORM Deform Pose Bones, Transfer all vertex groups used by deform bones.
Type: | enum in [‘ACTIVE’, ‘ALL’, ‘BONE_SELECT’, ‘BONE_DEFORM’], default ‘ALL’ |
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loop_mapping
Method used to map source faces’ corners to destination ones
- TOPOLOGY Topology, Copy from identical topology meshes.
- NEAREST_NORMAL Nearest Corner And Best Matching Normal, Copy from nearest corner which has the best matching normal.
- NEAREST_POLYNOR Nearest Corner And Best Matching Face Normal, Copy from nearest corner which has the face with the best matching normal to destination corner’s face one.
- NEAREST_POLY Nearest Corner Of Nearest Face, Copy from nearest corner of nearest polygon.
- POLYINTERP_NEAREST Nearest Face Interpolated, Copy from interpolated corners of the nearest source polygon.
- POLYINTERP_LNORPROJ Projected Face Interpolated, Copy from interpolated corners of the source polygon hit by corner normal projection.
Type: | enum in [‘TOPOLOGY’, ‘NEAREST_NORMAL’, ‘NEAREST_POLYNOR’, ‘NEAREST_POLY’, ‘POLYINTERP_NEAREST’, ‘POLYINTERP_LNORPROJ’], default ‘NEAREST_POLYNOR’ |
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max_distance
Maximum allowed distance between source and destination element, for non-topology mappings
Type: | float in [0, inf], default 1.0 |
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mix_factor
Factor to use when applying data to destination (exact behavior depends on mix mode)
Type: | float in [0, 1], default 1.0 |
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mix_mode
How to affect destination elements with source values
- REPLACE Replace, Overwrite all elements’ data.
- ABOVE_THRESHOLD Above Threshold, Only replace destination elements where data is above given threshold (exact behavior depends on data type).
- BELOW_THRESHOLD Below Threshold, Only replace destination elements where data is below given threshold (exact behavior depends on data type).
- MIX Mix, Mix source value into destination one, using given threshold as factor.
- ADD Add, Add source value to destination one, using given threshold as factor.
- SUB Subtract, Subtract source value to destination one, using given threshold as factor.
- MUL Multiply, Multiply source value to destination one, using given threshold as factor.
Type: | enum in [‘REPLACE’, ‘ABOVE_THRESHOLD’, ‘BELOW_THRESHOLD’, ‘MIX’, ‘ADD’, ‘SUB’, ‘MUL’], default ‘REPLACE’ |
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object
Object to transfer data from
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poly_mapping
Method used to map source faces to destination ones
- TOPOLOGY Topology, Copy from identical topology meshes.
- NEAREST Nearest Face, Copy from nearest polygon (using center points).
- NORMAL Best Normal-Matching, Copy from source polygon which normal is the closest to destination one.
- POLYINTERP_PNORPROJ Projected Face Interpolated, Interpolate all source polygons intersected by the projection of destination one along its own normal.
Type: | enum in [‘TOPOLOGY’, ‘NEAREST’, ‘NORMAL’, ‘POLYINTERP_PNORPROJ’], default ‘NEAREST’ |
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ray_radius
‘Width’ of rays (especially useful when raycasting against vertices or edges)
Type: | float in [0, inf], default 0.0 |
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use_edge_data
Enable edge data transfer
Type: | boolean, default False |
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use_loop_data
Enable face corner data transfer
Type: | boolean, default False |
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use_max_distance
Source elements must be closer than given distance from destination one
Type: | boolean, default False |
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use_object_transform
Evaluate source and destination meshes in their respective object spaces
Type: | boolean, default True |
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use_poly_data
Enable face data transfer
Type: | boolean, default False |
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use_vert_data
Enable vertex data transfer
Type: | boolean, default False |
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vert_mapping
Method used to map source vertices to destination ones
- TOPOLOGY Topology, Copy from identical topology meshes.
- NEAREST Nearest vertex, Copy from closest vertex.
- EDGE_NEAREST Nearest Edge Vertex, Copy from closest vertex of closest edge.
- EDGEINTERP_NEAREST Nearest Edge Interpolated, Copy from interpolated values of vertices from closest point on closest edge.
- POLY_NEAREST Nearest Face Vertex, Copy from closest vertex of closest face.
- POLYINTERP_NEAREST Nearest Face Interpolated, Copy from interpolated values of vertices from closest point on closest face.
- POLYINTERP_VNORPROJ Projected Face Interpolated, Copy from interpolated values of vertices from point on closest face hit by normal-projection.
Type: | enum in [‘TOPOLOGY’, ‘NEAREST’, ‘EDGE_NEAREST’, ‘EDGEINTERP_NEAREST’, ‘POLY_NEAREST’, ‘POLYINTERP_NEAREST’, ‘POLYINTERP_VNORPROJ’], default ‘NEAREST’ |
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vertex_group
Vertex group name for selecting the affected areas
Type: | string, default “”, (never None) |
Inherited Properties
Inherited Functions