base classes — bpy_struct, Paint
Properties of image and texture painting mode
Amount of dithering when painting on byte images
Type: | float in [0, 2], default 0.0 |
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Invert the stencil layer
Type: | boolean, default False |
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The mesh is missing materials
Type: | boolean, default False, (readonly) |
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Image Painting does not have a stencil
Type: | boolean, default False, (readonly) |
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Image Painting does not have a texture to paint on
Type: | boolean, default False, (readonly) |
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A UV layer is missing on the mesh
Type: | boolean, default False, (readonly) |
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Mode of operation for projection painting
Type: | enum in [‘MATERIAL’, ‘IMAGE’], default ‘MATERIAL’ |
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Paint most on faces pointing towards the view according to this angle
Type: | int in [0, 90], default 0 |
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Size to capture the image for re-projecting
Type: | int array of 2 items in [512, 16384], default (0, 0) |
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Extend paint beyond the faces UVs to reduce seams (in pixels, slower)
Type: | int in [-32768, 32767], default 0 |
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Stencil color in the viewport
Type: | float array of 3 items in [0, 1], default (0.0, 0.0, 0.0) |
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Ignore faces pointing away from the view (faster)
Type: | boolean, default False |
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Use another UV map as clone source, otherwise use the 3D cursor as the source
Type: | boolean, default False |
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Paint most on faces pointing towards the view
Type: | boolean, default False |
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Only paint onto the faces directly under the brush (slower)
Type: | boolean, default False |
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Set the mask layer from the UV map buttons
Type: | boolean, default False |
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Check if required texpaint data exist
Return type: | boolean |
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Inherited Properties
Inherited Functions
References