base class — bpy_struct
Point cache for physics simulations
Compression method to be used
Type: | enum in [‘NO’, ‘LIGHT’, ‘HEAVY’], default ‘NO’ |
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Cache file path
Type: | string, default “”, (never None) |
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Frame on which the simulation stops
Type: | int in [1, 300000], default 0 |
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Frame on which the simulation starts
Type: | int in [-300000, 300000], default 0 |
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Number of frames between cached frames
Type: | int in [1, 20], default 0 |
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Type: | boolean, default False, (readonly) |
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Index number of cache files
Type: | int in [-1, 100], default 0 |
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Info on current cache status
Type: | string, default “”, (readonly, never None) |
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Type: | boolean, default False, (readonly) |
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Type: | boolean, default False, (readonly) |
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Type: | boolean, default False, (readonly) |
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Cache name
Type: | string, default “”, (never None) |
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Point cache list
Type: | PointCaches bpy_prop_collection of PointCache, (readonly) |
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Save cache files to disk (.blend file must be saved first)
Type: | boolean, default False |
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Read cache from an external location
Type: | boolean, default False |
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Use this file’s path for the disk cache when library linked into another file (for local bakes per scene file, disable this option)
Type: | boolean, default False |
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Inherited Properties
Inherited Functions
References