base class — bpy_struct
Collection of UV maps
Active UV Map
Type: | MeshTexturePolyLayer |
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Active UV Map index
Type: | int in [0, inf], default 0 |
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Add a UV map layer to Mesh
Parameters: | name (string, (optional, never None)) – UV map name |
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Returns: | The newly created layer |
Return type: | MeshTexturePolyLayer |
Remove a vertex color layer
Parameters: | layer (MeshTexturePolyLayer, (never None)) – The layer to remove |
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Inherited Properties
Inherited Functions
References