Rigidbody Operators

bpy.ops.rigidbody.bake_to_keyframes(frame_start=1, frame_end=250, step=1)

Bake rigid body transformations of selected objects to keyframes

Parameters:
  • frame_start (int in [0, 300000], (optional)) – Start Frame, Start frame for baking
  • frame_end (int in [1, 300000], (optional)) – End Frame, End frame for baking
  • step (int in [1, 120], (optional)) – Frame Step, Frame Step
File:

startup/bl_operators/rigidbody.py:117

bpy.ops.rigidbody.connect(con_type='FIXED', pivot_type='CENTER', connection_pattern='SELECTED_TO_ACTIVE')

Create rigid body constraints between selected rigid bodies

Parameters:
  • con_type (enum in [‘FIXED’, ‘POINT’, ‘HINGE’, ‘SLIDER’, ‘PISTON’, ‘GENERIC’, ‘GENERIC_SPRING’, ‘MOTOR’], (optional)) –

    Type, Type of generated constraint

    • FIXED Fixed, Glue rigid bodies together.
    • POINT Point, Constrain rigid bodies to move around common pivot point.
    • HINGE Hinge, Restrict rigid body rotation to one axis.
    • SLIDER Slider, Restrict rigid body translation to one axis.
    • PISTON Piston, Restrict rigid body translation and rotation to one axis.
    • GENERIC Generic, Restrict translation and rotation to specified axes.
    • GENERIC_SPRING Generic Spring, Restrict translation and rotation to specified axes with springs.
    • MOTOR Motor, Drive rigid body around or along an axis.
  • pivot_type (enum in [‘CENTER’, ‘ACTIVE’, ‘SELECTED’], (optional)) –

    Location, Constraint pivot location

    • CENTER Center, Pivot location is between the constrained rigid bodies.
    • ACTIVE Active, Pivot location is at the active object position.
    • SELECTED Selected, Pivot location is at the selected object position.
  • connection_pattern (enum in [‘SELECTED_TO_ACTIVE’, ‘CHAIN_DISTANCE’], (optional)) –

    Connection Pattern, Pattern used to connect objects

    • SELECTED_TO_ACTIVE Selected to Active, Connect selected objects to the active object.
    • CHAIN_DISTANCE Chain by Distance, Connect objects as a chain based on distance, starting at the active object.
File:

startup/bl_operators/rigidbody.py:272

bpy.ops.rigidbody.constraint_add(type='FIXED')

Add Rigid Body Constraint to active object

Parameters:type (enum in [‘FIXED’, ‘POINT’, ‘HINGE’, ‘SLIDER’, ‘PISTON’, ‘GENERIC’, ‘GENERIC_SPRING’, ‘MOTOR’], (optional)) –

Rigid Body Constraint Type

  • FIXED Fixed, Glue rigid bodies together.
  • POINT Point, Constrain rigid bodies to move around common pivot point.
  • HINGE Hinge, Restrict rigid body rotation to one axis.
  • SLIDER Slider, Restrict rigid body translation to one axis.
  • PISTON Piston, Restrict rigid body translation and rotation to one axis.
  • GENERIC Generic, Restrict translation and rotation to specified axes.
  • GENERIC_SPRING Generic Spring, Restrict translation and rotation to specified axes with springs.
  • MOTOR Motor, Drive rigid body around or along an axis.
bpy.ops.rigidbody.constraint_remove()

Remove Rigid Body Constraint from Object

bpy.ops.rigidbody.mass_calculate(material='DEFAULT', density=1.0)

Automatically calculate mass values for Rigid Body Objects based on volume

Parameters:
  • material (enum in [‘DEFAULT’], (optional)) – Material Preset, Type of material that objects are made of (determines material density)
  • density (float in [1.17549e-38, inf], (optional)) – Density, Custom density value (kg/m^3) to use instead of material preset
bpy.ops.rigidbody.object_add(type='ACTIVE')

Add active object as Rigid Body

Parameters:type (enum in [‘ACTIVE’, ‘PASSIVE’], (optional)) –

Rigid Body Type

  • ACTIVE Active, Object is directly controlled by simulation results.
  • PASSIVE Passive, Object is directly controlled by animation system.
bpy.ops.rigidbody.object_remove()

Remove Rigid Body settings from Object

bpy.ops.rigidbody.object_settings_copy()

Copy Rigid Body settings from active object to selected

File:startup/bl_operators/rigidbody.py:59
bpy.ops.rigidbody.objects_add(type='ACTIVE')

Add selected objects as Rigid Bodies

Parameters:type (enum in [‘ACTIVE’, ‘PASSIVE’], (optional)) –

Rigid Body Type

  • ACTIVE Active, Object is directly controlled by simulation results.
  • PASSIVE Passive, Object is directly controlled by animation system.
bpy.ops.rigidbody.objects_remove()

Remove selected objects from Rigid Body simulation

bpy.ops.rigidbody.shape_change(type='MESH')

Change collision shapes for selected Rigid Body Objects

Parameters:type (enum in [‘BOX’, ‘SPHERE’, ‘CAPSULE’, ‘CYLINDER’, ‘CONE’, ‘CONVEX_HULL’, ‘MESH’], (optional)) –

Rigid Body Shape

  • BOX Box, Box-like shapes (i.e. cubes), including planes (i.e. ground planes).
  • SPHERE Sphere.
  • CAPSULE Capsule.
  • CYLINDER Cylinder.
  • CONE Cone.
  • CONVEX_HULL Convex Hull, A mesh-like surface encompassing (i.e. shrinkwrap over) all vertices (best results with fewer vertices).
  • MESH Mesh, Mesh consisting of triangles only, allowing for more detailed interactions than convex hulls.
bpy.ops.rigidbody.world_add()

Add Rigid Body simulation world to the current scene

bpy.ops.rigidbody.world_remove()

Remove Rigid Body simulation world from the current scene

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