base class — bpy_struct
Cloth simulation settings for self collision and collision with other objects
How many collision iterations should be done. (higher is better quality but slower)
Type: | int in [1, 20], default 0 |
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Amount of velocity lost on collision
Type: | float in [0, 1], default 1.0 |
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Minimum distance between collision objects before collision response takes in
Type: | float in [0.001, 1], default 0.0 |
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Maximum distance to apply repulsion force, must be greater than minimum distance
Type: | float in [0.001, 10], default 0.005 |
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Friction force if a collision happened (higher = less movement)
Type: | float in [0, 80], default 0.0 |
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Repulsion force to apply on cloth when close to colliding
Type: | float in [0, 20], default 1.0 |
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How many self collision iterations should be done (higher is better quality but slower)
Type: | int in [1, 10], default 0 |
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0.5 means no distance at all, 1.0 is maximum distance
Type: | float in [0.5, 1], default 0.0 |
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Friction/damping with self contact
Type: | float in [0, 80], default 0.0 |
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Enable collisions with other objects
Type: | boolean, default False |
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Enable self collisions
Type: | boolean, default False |
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Vertex group to define vertices which are not used during self collisions
Type: | string, default “”, (never None) |
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Inherited Properties
Inherited Functions
References