base class — bpy_struct
Source of input values for driver variables
Name of PoseBone to use as target
Type: | string, default “”, (never None) |
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RNA Path (from ID-block) to property used
Type: | string, default “”, (never None) |
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ID-block that the specific property used can be found from (id_type property must be set first)
Type: | ID |
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Type of ID-block that can be used
Type: | enum in [‘ACTION’, ‘ARMATURE’, ‘BRUSH’, ‘CAMERA’, ‘CURVE’, ‘FONT’, ‘GREASEPENCIL’, ‘GROUP’, ‘IMAGE’, ‘KEY’, ‘LAMP’, ‘LIBRARY’, ‘LINESTYLE’, ‘LATTICE’, ‘MASK’, ‘MATERIAL’, ‘META’, ‘MESH’, ‘MOVIECLIP’, ‘NODETREE’, ‘OBJECT’, ‘PAINTCURVE’, ‘PALETTE’, ‘PARTICLE’, ‘SCENE’, ‘SCREEN’, ‘SOUND’, ‘SPEAKER’, ‘TEXT’, ‘TEXTURE’, ‘WINDOWMANAGER’, ‘WORLD’], default ‘OBJECT’ |
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Space in which transforms are used
Type: | enum in [‘WORLD_SPACE’, ‘TRANSFORM_SPACE’, ‘LOCAL_SPACE’], default ‘WORLD_SPACE’ |
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Driver variable type
Type: | enum in [‘LOC_X’, ‘LOC_Y’, ‘LOC_Z’, ‘ROT_X’, ‘ROT_Y’, ‘ROT_Z’, ‘SCALE_X’, ‘SCALE_Y’, ‘SCALE_Z’], default ‘LOC_X’ |
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Inherited Properties
Inherited Functions
References