base class — bpy_struct
Per-vertex skin data for use with the Skin modifier
Radius of the skin
Type: | float array of 2 items in [-inf, inf], default (0.0, 0.0) |
---|
If vertex has multiple adjacent edges, it is hulled to them directly
Type: | boolean, default False |
---|
Vertex is a root for rotation calculations and armature generation
Type: | boolean, default False |
---|
Inherited Properties
Inherited Functions
References