base class — bpy_struct
Render layer
Exclude AO pass from combined
Type: | boolean, default False |
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Exclude emission pass from combined
Type: | boolean, default False |
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Exclude environment pass from combined
Type: | boolean, default False |
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Exclude indirect pass from combined
Type: | boolean, default False |
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Exclude raytraced reflection pass from combined
Type: | boolean, default False |
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Exclude raytraced refraction pass from combined
Type: | boolean, default False |
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Exclude shadow pass from combined
Type: | boolean, default False |
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Exclude specular pass from combined
Type: | boolean, default False |
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Type: | FreestyleSettings, (readonly, never None) |
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For Zmask, only render what is behind solid z values instead of in front
Type: | boolean, default False |
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Scene layers included in this render layer
Type: | boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False) |
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Exclude scene layers from having any influence
Type: | boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False) |
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Zmask scene layers for solid faces
Type: | boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False) |
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Render layer name
Type: | string, default “”, (never None) |
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Z, Index, normal, UV and vector passes are only affected by surfaces with alpha transparency equal to or higher than this threshold
Type: | float in [0, 1], default 0.0 |
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Override number of render samples for this render layer, 0 will use the scene setting
Type: | int in [0, inf], default 0 |
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Disable or enable the render layer
Type: | boolean, default False |
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Fill in Z values for solid faces in invisible layers, for masking
Type: | boolean, default False |
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Render Edge-enhance in this Layer (only works for Solid faces)
Type: | boolean, default False |
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Render stylized strokes in this Layer
Type: | boolean, default False |
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Render Halos in this Layer (on top of Solid)
Type: | boolean, default False |
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Deliver AO pass
Type: | boolean, default False |
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Deliver shade-less color pass
Type: | boolean, default False |
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Deliver full combined RGBA buffer
Type: | boolean, default False |
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Deliver diffuse pass
Type: | boolean, default False |
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Deliver diffuse color pass
Type: | boolean, default False |
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Deliver diffuse direct pass
Type: | boolean, default False |
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Deliver diffuse indirect pass
Type: | boolean, default False |
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Deliver emission pass
Type: | boolean, default False |
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Deliver environment lighting pass
Type: | boolean, default False |
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Deliver glossy color pass
Type: | boolean, default False |
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Deliver glossy direct pass
Type: | boolean, default False |
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Deliver glossy indirect pass
Type: | boolean, default False |
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Deliver indirect lighting pass
Type: | boolean, default False |
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Deliver material index pass
Type: | boolean, default False |
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Deliver mist factor pass (0.0-1.0)
Type: | boolean, default False |
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Deliver normal pass
Type: | boolean, default False |
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Deliver object index pass
Type: | boolean, default False |
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Deliver raytraced reflection pass
Type: | boolean, default False |
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Deliver raytraced refraction pass
Type: | boolean, default False |
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Deliver shadow pass
Type: | boolean, default False |
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Deliver specular pass
Type: | boolean, default False |
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Deliver subsurface color pass
Type: | boolean, default False |
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Deliver subsurface direct pass
Type: | boolean, default False |
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Deliver subsurface indirect pass
Type: | boolean, default False |
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Deliver transmission color pass
Type: | boolean, default False |
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Deliver transmission direct pass
Type: | boolean, default False |
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Deliver transmission indirect pass
Type: | boolean, default False |
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Deliver texture UV pass
Type: | boolean, default False |
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Deliver speed vector pass
Type: | boolean, default False |
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Deliver Z values pass
Type: | boolean, default False |
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Render Sky in this Layer
Type: | boolean, default False |
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Render Solid faces in this Layer
Type: | boolean, default False |
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Render Strands in this Layer
Type: | boolean, default False |
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Only render what’s in front of the solid z values
Type: | boolean, default False |
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Render Z-Transparent faces in this Layer (on top of Solid and Halos)
Type: | boolean, default False |
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Inherited Properties
Inherited Functions
References