ShaderNodeVectorTransform(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeVectorTransform(ShaderNode)
convert_from

Space to convert from

Type:enum in [‘WORLD’, ‘OBJECT’, ‘CAMERA’], default ‘WORLD’
convert_to

Space to convert to

Type:enum in [‘WORLD’, ‘OBJECT’, ‘CAMERA’], default ‘WORLD’
vector_type
  • POINT Point, Transform a point.
  • VECTOR Vector, Transform a direction vector.
  • NORMAL Normal, Transform a normal vector with unit length.
Type:enum in [‘POINT’, ‘VECTOR’, ‘NORMAL’], default ‘VECTOR’
classmethod is_registered_node_type()

True if a registered node type

Returns:Result
Return type:boolean
classmethod input_template(index)

Input socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate
classmethod output_template(index)

Output socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate

Inherited Properties

Inherited Functions

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