base class — bpy_struct
Collection of UV maps for tessellated faces
Active UV Map
Type: | MeshTextureFaceLayer, (readonly) |
---|
Active UV Map index
Type: | int in [0, inf], default 0 |
---|
Add a UV tessface-texture layer to Mesh (only for meshes with no polygons)
Parameters: | name (string, (optional, never None)) – UV map name |
---|---|
Returns: | The newly created layer |
Return type: | MeshTextureFaceLayer |
Inherited Properties
Inherited Functions
References