Export Anim Operators

bpy.ops.export_anim.bvh(check_existing=True, filepath="", filter_glob="*.bvh", global_scale=1.0, frame_start=0, frame_end=0, rotate_mode='NATIVE', root_transform_only=False)

Save a BVH motion capture file from an armature

Parameters:
  • check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
  • filepath (string, (optional, never None)) – File Path, Filepath used for exporting the file
  • filter_glob (string, (optional, never None)) – filter_glob
  • global_scale (float in [0.0001, 1e+06], (optional)) – Scale, Scale the BVH by this value
  • frame_start (int in [-inf, inf], (optional)) – Start Frame, Starting frame to export
  • frame_end (int in [-inf, inf], (optional)) – End Frame, End frame to export
  • rotate_mode (enum in [‘NATIVE’, ‘XYZ’, ‘XZY’, ‘YXZ’, ‘YZX’, ‘ZXY’, ‘ZYX’], (optional)) –

    Rotation, Rotation conversion

    • NATIVE Euler (Native), Use the rotation order defined in the BVH file.
    • XYZ Euler (XYZ), Convert rotations to euler XYZ.
    • XZY Euler (XZY), Convert rotations to euler XZY.
    • YXZ Euler (YXZ), Convert rotations to euler YXZ.
    • YZX Euler (YZX), Convert rotations to euler YZX.
    • ZXY Euler (ZXY), Convert rotations to euler ZXY.
    • ZYX Euler (ZYX), Convert rotations to euler ZYX.
  • root_transform_only (boolean, (optional)) – Root Translation Only, Only write out translation channels for the root bone
File:

addons/io_anim_bvh/__init__.py:210

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