base class — bpy_struct
Mode of automatic keyframe insertion for Objects and Bones
Type: | enum in [‘ADD_REPLACE_KEYS’, ‘REPLACE_KEYS’], default ‘ADD_REPLACE_KEYS’ |
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Limit for removing duplicates and ‘Auto Merge’
Type: | float in [0, 1], default 0.0 |
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Changing edges seam re-calculates UV unwrap
Type: | boolean, default False |
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The edge flag to tag when selecting the shortest path
Type: | enum in [‘SELECT’, ‘SEAM’, ‘SHARP’, ‘CREASE’, ‘BEVEL’, ‘FREESTYLE’], default ‘SELECT’ |
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Correlation threshold for number of bones in the subdivided stroke
Type: | float in [1e-05, 1], default 0.0 |
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Method used to convert stroke to bones
Type: | enum in [‘FIXED’, ‘LENGTH’, ‘ADAPTIVE’, ‘RETARGET’], default ‘FIXED’ |
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Maximum length of the subdivided bones
Type: | float in [1e-05, 100000], default 0.0 |
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Text to replace &N with (e.g. ‘Finger.&N’ -> ‘Finger.1’ or ‘Finger.One’)
Type: | string, default “”, (never None) |
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Method used to adjust the roll of bones when retargeting
Type: | enum in [‘NONE’, ‘VIEW’, ‘JOINT’], default ‘NONE’ |
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Text to replace &S with (e.g. ‘Arm.&S’ -> ‘Arm.R’ or ‘Arm.Right’)
Type: | string, default “”, (never None) |
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Number of bones in the subdivided stroke
Type: | int in [1, 255], default 0 |
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Datablock where active Grease Pencil data is found from
Type: | enum in [‘SCENE’, ‘OBJECT’], default ‘SCENE’ |
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Type: | ImagePaint, (readonly) |
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Which mesh elements selection works on
Type: | boolean array of 3 items, default (False, False, False) |
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Display size for normals in the 3D view
Type: | float in [1e-05, 1000], default 0.0 |
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Type: | ParticleEdit, (readonly) |
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Proportional Editing mode, allows transforms with distance fall-off
Type: | enum in [‘DISABLED’, ‘ENABLED’, ‘PROJECTED’, ‘CONNECTED’], default ‘DISABLED’ |
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Falloff type for proportional editing mode
Type: | enum in [‘SMOOTH’, ‘SPHERE’, ‘ROOT’, ‘SHARP’, ‘LINEAR’, ‘CONSTANT’, ‘RANDOM’], default ‘SMOOTH’ |
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Display size for proportional editing circle
Type: | float in [1e-05, 5000], default 0.0 |
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Draw only faces with the currently displayed image assigned
Type: | boolean, default False |
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Type of element to snap to
Type: | enum in [‘INCREMENT’, ‘VERTEX’, ‘EDGE’, ‘FACE’, ‘VOLUME’], default ‘INCREMENT’ |
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Type of element to snap to
Type: | enum in [‘GRID’, ‘NODE_X’, ‘NODE_Y’, ‘NODE_XY’], default ‘GRID’ |
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Which part to snap onto the target
Type: | enum in [‘CLOSEST’, ‘CENTER’, ‘MEDIAN’, ‘ACTIVE’], default ‘CLOSEST’ |
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Type of element to snap to
Type: | enum in [‘INCREMENT’, ‘VERTEX’], default ‘INCREMENT’ |
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Type: | MeshStatVis, (readonly, never None) |
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Type: | UnifiedPaintSettings, (readonly, never None) |
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Ensure all bone-deforming vertex groups add up to 1.0 while weight painting
Type: | boolean, default False |
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Use sketching to create and edit bones
Type: | boolean, default False |
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Automatically generate values to replace &N and &S suffix placeholders in template names
Type: | boolean, default False |
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Adjust strokes by drawing near them
Type: | boolean, default False |
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Automatically convert and delete on stroke end
Type: | boolean, default False |
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Allow drawing multiple strokes at a time with Grease Pencil
Type: | boolean, default False |
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Automatic keyframe insertion for Objects and Bones
Type: | boolean, default False |
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Automatic keyframe insertion using active Keying Set only
Type: | boolean, default False |
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Automatically merge vertices moved to the same location
Type: | boolean, default False |
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Paint across all selected bones while weight painting
Type: | boolean, default False |
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Proportional editing mask mode
Type: | boolean, default False |
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Proportional editing object mode
Type: | boolean, default False |
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Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking
Type: | boolean, default False |
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Snap during transform
Type: | boolean, default False |
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Align rotation with the snapping target
Type: | boolean, default False |
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Consider objects as whole when finding volume center
Type: | boolean, default False |
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Project individual elements on the surface of other objects
Type: | boolean, default False |
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Snap onto itself (editmode)
Type: | boolean, default False |
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Enable brush for UV sculpting
Type: | boolean, default False |
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Keep UV and edit mode mesh selection in sync
Type: | boolean, default False |
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Algorithm used for UV relaxation
Type: | enum in [‘LAPLACIAN’, ‘HC’], default ‘LAPLACIAN’ |
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Brush operates on all islands
Type: | boolean, default False |
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Disable editing of boundary edges
Type: | boolean, default False |
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Select Tools for the UV sculpt brushes
Type: | enum in [‘PINCH’, ‘RELAX’, ‘GRAB’], default ‘PINCH’ |
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UV selection and display mode
Type: | enum in [‘VERTEX’, ‘EDGE’, ‘FACE’, ‘ISLAND’], default ‘VERTEX’ |
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Filter Vertex groups for Display
Type: | enum in [‘ALL’, ‘BONE_DEFORM’, ‘OTHER_DEFORM’], default ‘ALL’ |
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Display unweighted vertices (multi-paint overrides)
Type: | enum in [‘NONE’, ‘ACTIVE’, ‘ALL’], default ‘NONE’ |
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Weight to assign in vertex groups
Type: | float in [0, 1], default 0.0 |
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Type: | VertexPaint, (readonly) |
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Type: | VertexPaint, (readonly) |
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Inherited Properties
Inherited Functions
References