base class — bpy_struct
subclasses — PythonController, NorController, XorController, NandController, XnorController, OrController, AndController, ExpressionController
Game engine logic brick to process events, connecting sensors to actuators
Set the active state of the controller
Type: | boolean, default False |
---|
The list containing the actuators connected to the controller
Type: | bpy_prop_collection of Actuator, (readonly) |
---|
Type: | string, default “”, (never None) |
---|
Set controller expanded in the user interface
Type: | boolean, default False |
---|
Set Controller state index (1 to 30)
Type: | int in [1, 30], default 0 |
---|
Type: | enum in [‘LOGIC_AND’, ‘LOGIC_OR’, ‘LOGIC_NAND’, ‘LOGIC_NOR’, ‘LOGIC_XOR’, ‘LOGIC_XNOR’, ‘EXPRESSION’, ‘PYTHON’], default ‘LOGIC_AND’ |
---|
Mark controller for execution before all non-marked controllers (good for startup scripts)
Type: | boolean, default False |
---|
Link the controller with a sensor/actuator
Parameters: |
---|
Inherited Properties
Inherited Functions
References