Menu(bpy_struct)

Basic Menu Example

This script is a simple menu, menus differ from panels in that they must reference from a header, panel or another menu.

Notice the ‘CATEGORY_MT_name’ Menu.bl_idname, this is a naming convention for menus.

Note

Menu subclasses must be registered before referencing them from blender.

Note

Menu’s have their Layout.operator_context initialized as ‘EXEC_REGION_WIN’ rather then ‘INVOKE_DEFAULT’, so if the operator context needs to initialize inputs from the Operator.invoke function then this needs to be explicitly set.

import bpy


class BasicMenu(bpy.types.Menu):
    bl_idname = "OBJECT_MT_select_test"
    bl_label = "Select"

    def draw(self, context):
        layout = self.layout

        layout.operator("object.select_all", text="Select/Deselect All").action = 'TOGGLE'
        layout.operator("object.select_all", text="Inverse").action = 'INVERT'
        layout.operator("object.select_random", text="Random")


bpy.utils.register_class(BasicMenu)

# test call to display immediately.
bpy.ops.wm.call_menu(name="OBJECT_MT_select_test")

Extending Menus

When creating menus for addons you can’t reference menus in blenders default scripts.

Instead the addon can add menu items to existing menus.

The function menu_draw acts like Menu.draw

import bpy


def menu_draw(self, context):
    self.layout.operator("wm.save_homefile")

bpy.types.INFO_MT_file.append(menu_draw)

base class — bpy_struct

subclasses — GPENCIL_PIE_settings_palette, GPENCIL_PIE_tools_more, GPENCIL_PIE_tool_palette

class bpy.types.Menu(bpy_struct)

Editor menu containing buttons

bl_description
Type:string, default “”
bl_idname

If this is set, the menu gets a custom ID, otherwise it takes the name of the class used to define the menu (for example, if the class name is “OBJECT_MT_hello”, and bl_idname is not set by the script, then bl_idname = “OBJECT_MT_hello”)

Type:string, default “”, (never None)
bl_label

The menu label

Type:string, default “”, (never None)
bl_translation_context
Type:string, default “*”, (never None)
layout

Defines the structure of the menu in the UI

Type:UILayout, (readonly)
classmethod poll(context)

If this method returns a non-null output, then the menu can be drawn

Return type:boolean
draw(context)

Draw UI elements into the menu UI layout

draw_preset(context)

Define these on the subclass - preset_operator - preset_subdir

path_menu(searchpaths, operator, props_default={}, filter_ext=None)

Inherited Properties

Inherited Functions

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