PivotConstraint(Constraint)
base classes — bpy_struct, Constraint
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class bpy.types.PivotConstraint(Constraint)
Rotate around a different point
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head_tail
Target along length of bone: Head=0, Tail=1
Type: | float in [0, 1], default 0.0 |
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offset
Offset of pivot from target (when set), or from owner’s location (when Fixed Position is off), or the absolute pivot point
Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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rotation_range
Rotation range on which pivoting should occur
- ALWAYS_ACTIVE Always, Use the pivot point in every rotation.
- NX -X Rot, Use the pivot point in the negative rotation range around the X-axis.
- NY -Y Rot, Use the pivot point in the negative rotation range around the Y-axis.
- NZ -Z Rot, Use the pivot point in the negative rotation range around the Z-axis.
- X X Rot, Use the pivot point in the positive rotation range around the X-axis.
- Y Y Rot, Use the pivot point in the positive rotation range around the Y-axis.
- Z Z Rot, Use the pivot point in the positive rotation range around the Z-axis.
Type: | enum in [‘ALWAYS_ACTIVE’, ‘NX’, ‘NY’, ‘NZ’, ‘X’, ‘Y’, ‘Z’], default ‘NX’ |
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subtarget
Type: | string, default “”, (never None) |
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target
Target Object, defining the position of the pivot when defined
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use_relative_location
Offset will be an absolute point in space instead of relative to the target
Type: | boolean, default False |
Inherited Properties
Inherited Functions