base classes — bpy_struct, Node, NodeInternal, ShaderNode
Color mapping settings
Type: | ColorMapping, (readonly, never None) |
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Image file color space
Type: | enum in [‘COLOR’, ‘NONE’], default ‘NONE’ |
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Parameters defining which layer, pass and frame of the image is displayed
Type: | ImageUser, (readonly, never None) |
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Texture interpolation
Type: | enum in [‘Linear’, ‘Closest’, ‘Cubic’, ‘Smart’], default ‘Linear’ |
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Method to project 2D image on object with a 3D texture vector
Type: | enum in [‘FLAT’, ‘BOX’], default ‘FLAT’ |
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For box projection, amount of blend to use between sides
Type: | float in [0, 1], default 0.0 |
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Texture coordinate mapping settings
Type: | TexMapping, (readonly, never None) |
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True if a registered node type
Returns: | Result |
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Return type: | boolean |
Input socket template
Parameters: | index (int in [0, inf]) – Index |
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Returns: | result |
Return type: | NodeInternalSocketTemplate |
Output socket template
Parameters: | index (int in [0, inf]) – Index |
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Returns: | result |
Return type: | NodeInternalSocketTemplate |
Inherited Properties
Inherited Functions