Actuator(bpy_struct)

base class — bpy_struct

subclasses — VisibilityActuator, SoundActuator, ObjectActuator, Filter2DActuator, PropertyActuator, MouseActuator, RandomActuator, SteeringActuator, ConstraintActuator, EditObjectActuator, ArmatureActuator, MessageActuator, StateActuator, ActionActuator, ParentActuator, GameActuator, CameraActuator, SceneActuator

class bpy.types.Actuator(bpy_struct)

Actuator to apply actions in the game engine

active

Set the active state of the actuator

Type:boolean, default False
name
Type:string, default “”, (never None)
pin

Display when not linked to a visible states controller

Type:boolean, default False
show_expanded

Set actuator expanded in the user interface

Type:boolean, default False
type
Type:enum in [‘ACTION’, ‘ARMATURE’, ‘CAMERA’, ‘CONSTRAINT’, ‘EDIT_OBJECT’, ‘FILTER_2D’, ‘GAME’, ‘MESSAGE’, ‘MOTION’, ‘MOUSE’, ‘PARENT’, ‘PROPERTY’, ‘RANDOM’, ‘SCENE’, ‘SOUND’, ‘STATE’, ‘STEERING’, ‘VISIBILITY’], default ‘MOTION’

Link the actuator to a controller

Parameters:controller (Controller) – Controller to link to

Unlink the actuator from a controller

Parameters:controller (Controller) – Controller to unlink from

Inherited Properties

Inherited Functions

References

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