base class — bpy_struct
Cloth simulation settings for an object
Air has normally some thickness which slows falling things down
Type: | float in [0, 10], default 0.0 |
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Damping of bending motion
Type: | float in [0, 1000], default 0.0 |
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Wrinkle coefficient (higher = less smaller but more big wrinkles)
Type: | float in [0, 10000], default 0.0 |
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Maximum bending stiffness value
Type: | float in [0, 10000], default 0.0 |
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Type: | float in [0, 1], default 0.0 |
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Influence of target density on the simulation
Type: | float in [0, 1], default 0.0 |
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Maximum density of hair
Type: | float in [0, 10000], default 0.0 |
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Type: | EffectorWeights, (readonly) |
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Default Goal (vertex target position) value, when no Vertex Group used
Type: | float in [0, 1], default 0.0 |
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Goal (vertex target position) friction
Type: | float in [0, 50], default 0.0 |
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Goal maximum, vertex group weights are scaled to match this range
Type: | float in [0, 1], default 0.0 |
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Goal minimum, vertex group weights are scaled to match this range
Type: | float in [0, 1], default 0.0 |
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Goal (vertex target position) spring stiffness
Type: | float in [0, 0.999], default 0.0 |
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Gravity or external force vector
Type: | float array of 3 items in [-100, 100], default (0.0, 0.0, 0.0) |
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Type: | float in [0, 1], default 0.0 |
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Mass of cloth material
Type: | float in [0, 10], default 0.0 |
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Pin (vertex target position) spring stiffness
Type: | float in [0, 50], default 0.0 |
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Quality of the simulation in steps per frame (higher is better quality but slower)
Type: | int in [1, 80], default 0 |
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Maximum sewing force
Type: | float in [0, 10000], default 0.0 |
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Max amount to shrink cloth by
Type: | float in [0, 1], default 0.0 |
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Min amount to shrink cloth by
Type: | float in [0, 1], default 0.0 |
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Damping of cloth velocity (higher = more smooth, less jiggling)
Type: | float in [0, 50], default 0.0 |
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Overall stiffness of structure
Type: | float in [0, 10000], default 0.0 |
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Maximum structural stiffness value
Type: | float in [0, 10000], default 0.0 |
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Enable pinning of cloth vertices to other objects/positions
Type: | boolean, default False |
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Pulls loose edges together
Type: | boolean, default False |
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If enabled, stiffness can be scaled along a weight painted vertex group
Type: | boolean, default False |
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Damp velocity to help cloth reach the resting position faster (1.0 = no damping, 0.0 = fully dampened)
Type: | float in [0, 1], default 0.0 |
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Vertex group for fine control over bending stiffness
Type: | string, default “”, (never None) |
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Vertex Group for pinning of vertices
Type: | string, default “”, (never None) |
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Vertex Group for shrinking cloth
Type: | string, default “”, (never None) |
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Vertex group for fine control over structural stiffness
Type: | string, default “”, (never None) |
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Size of the voxel grid cells for interaction effects
Type: | float in [0.0001, 10000], default 0.1 |
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Inherited Properties
Inherited Functions
References