base classes — bpy_struct, PropertyGroup
When using volume rendering, assume volume has the same density everywhere (not using any textures), for faster rendering
Type: | boolean, default False |
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Use multiple importance sampling for this material, disabling may reduce overall noise for large objects that emit little light compared to other light sources
Type: | boolean, default True |
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Use transparent shadows for this material if it contains a Transparent BSDF, disabling will render faster but not give accurate shadows
Type: | boolean, default True |
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Interpolation method to use for smoke/fire volumes
Type: | enum in [‘LINEAR’, ‘CUBIC’], default ‘LINEAR’ |
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Sampling method to use for volumes
Type: | enum in [‘DISTANCE’, ‘EQUIANGULAR’, ‘MULTIPLE_IMPORTANCE’], default ‘DISTANCE’ |
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Inherited Properties
Inherited Functions
References