base classes — bpy_struct, Modifier
Modifier affecting/generating custom normals
How much of generated normals to mix with exiting ones
Type: | float in [0, 1], default 1.0 |
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How to mix generated normals with existing ones
Type: | enum in [‘COPY’, ‘ADD’, ‘SUB’, ‘MUL’], default ‘COPY’ |
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How to affect (generate) normals
Type: | enum in [‘RADIAL’, ‘DIRECTIONAL’], default ‘RADIAL’ |
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Offset from object’s center
Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0) |
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Use same direction for all normals, from origin to target’s center (Directional mode only)
Type: | boolean, default True |
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Invert vertex group influence
Type: | boolean, default False |
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Vertex group name for selecting/weighting the affected areas
Type: | string, default “”, (never None) |
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Inherited Properties
Inherited Functions