base classes — bpy_struct, FluidSettings
Fluid simulation settings for obstacles in the simulation
This is an unphysical value for moving objects - it controls the impact an obstacle has on the fluid, =0 behaves a bit like outflow (deleting fluid), =1 is default, while >1 results in high forces (can be used to tweak total mass)
Type: | float in [-2, 10], default 0.0 |
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Amount of mixing between no- and free-slip, 0 is no slip and 1 is free slip
Type: | float in [0, 1], default 0.0 |
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Type: | enum in [‘NOSLIP’, ‘PARTIALSLIP’, ‘FREESLIP’], default ‘NOSLIP’ |
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Object contributes to the fluid simulation
Type: | boolean, default False |
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Export this mesh as an animated one (slower and enforces No Slip, only use if really necessary [e.g. armatures or parented objects], animated pos/rot/scale F-Curves do not require it)
Type: | boolean, default False |
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Volume initialization type (WARNING: complex volumes might require too much memory and break simulation)
Type: | enum in [‘VOLUME’, ‘SHELL’, ‘BOTH’], default ‘VOLUME’ |
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Inherited Properties
Inherited Functions