ShaderNode(NodeInternal)

base classes — bpy_struct, Node, NodeInternal

subclasses — ShaderNodeVectorTransform, ShaderNodeSqueeze, ShaderNodeNewGeometry, ShaderNodeTexNoise, ShaderNodeBsdfRefraction, ShaderNodeTexSky, ShaderNodeGamma, ShaderNodeCombineRGB, ShaderNodeNormalMap, ShaderNodeTexChecker, ShaderNodeBsdfVelvet, ShaderNodeLightFalloff, ShaderNodeBsdfGlossy, ShaderNodeAttribute, ShaderNodeSeparateHSV, ShaderNodeAddShader, ShaderNodeBsdfHair, ShaderNodeBsdfTransparent, ShaderNodeTexGradient, ShaderNodeHoldout, ShaderNodeNormal, ShaderNodeLightPath, ShaderNodeOutputMaterial, ShaderNodeUVMap, ShaderNodeUVAlongStroke, ShaderNodeExtendedMaterial, ShaderNodeBsdfDiffuse, ShaderNodeAmbientOcclusion, ShaderNodeWavelength, ShaderNodeWireframe, ShaderNodeVectorCurve, ShaderNodeEmission, ShaderNodeVolumeScatter, ShaderNodeCombineHSV, ShaderNodeParticleInfo, ShaderNodeHueSaturation, ShaderNodeSeparateXYZ, ShaderNodeMaterial, ShaderNodeLayerWeight, ShaderNodeTexture, ShaderNodeRGBCurve, ShaderNodeMixShader, ShaderNodeTexEnvironment, ShaderNodeMixRGB, ShaderNodeOutputWorld, ShaderNodeMath, ShaderNodeGroup, ShaderNodeBrightContrast, ShaderNodeTexMusgrave, ShaderNodeObjectInfo, ShaderNodeRGBToBW, ShaderNodeSubsurfaceScattering, ShaderNodeCombineXYZ, ShaderNodeValToRGB, ShaderNodeHairInfo, ShaderNodeBsdfAnisotropic, ShaderNodeGeometry, ShaderNodeVectorMath, ShaderNodeTexBrick, ShaderNodeOutput, ShaderNodeOutputLineStyle, ShaderNodeBackground, ShaderNodeOutputLamp, ShaderNodeTexCoord, ShaderNodeFresnel, ShaderNodeTexImage, ShaderNodeBsdfGlass, ShaderNodeValue, ShaderNodeMapping, ShaderNodeTexWave, ShaderNodeRGB, ShaderNodeInvert, ShaderNodeSeparateRGB, ShaderNodeBump, ShaderNodeTexVoronoi, ShaderNodeBlackbody, ShaderNodeLampData, ShaderNodeCameraData, ShaderNodeBsdfToon, ShaderNodeTexMagic, ShaderNodeVolumeAbsorption, ShaderNodeTangent, ShaderNodeScript, ShaderNodeBsdfTranslucent

class bpy.types.ShaderNode(NodeInternal)

Material shader node

Inherited Properties

Inherited Functions

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ShaderNodeAddShader(ShaderNode)