BoidRule(bpy_struct)¶
base class — bpy_struct
subclasses —
BoidRuleGoal
, BoidRuleAverageSpeed
, BoidRuleAvoidCollision
, BoidRuleFollowLeader
, BoidRuleFight
, BoidRuleAvoid
-
class
bpy.types.
BoidRule
(bpy_struct)¶ -
name
¶ Boid rule name
Type: string, default “”, (never None)
-
type
¶ GOAL
Goal, Go to assigned object or loudest assigned signal source.AVOID
Avoid, Get away from assigned object or loudest assigned signal source.AVOID_COLLISION
Avoid Collision, Maneuver to avoid collisions with other boids and deflector objects in near future.SEPARATE
Separate, Keep from going through other boids.FLOCK
Flock, Move to center of neighbors and match their velocity.FOLLOW_LEADER
Follow Leader, Follow a boid or assigned object.AVERAGE_SPEED
Average Speed, Maintain speed, flight level or wander.FIGHT
Fight, Go to closest enemy and attack when in range.
Type: enum in [‘GOAL’, ‘AVOID’, ‘AVOID_COLLISION’, ‘SEPARATE’, ‘FLOCK’, ‘FOLLOW_LEADER’, ‘AVERAGE_SPEED’, ‘FIGHT’], default ‘GOAL’, (readonly)
-
use_in_air
¶ Use rule when boid is flying
Type: boolean, default False
-
use_on_land
¶ Use rule when boid is on land
Type: boolean, default False
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Inherited Properties
Inherited Functions
References