ClothCollisionSettings(bpy_struct)

base class — bpy_struct

class bpy.types.ClothCollisionSettings(bpy_struct)

Cloth simulation settings for self collision and collision with other objects

collision_quality

How many collision iterations should be done. (higher is better quality but slower)

Type:int in [1, 20], default 0
damping

Amount of velocity lost on collision

Type:float in [0, 1], default 1.0
distance_min

Minimum distance between collision objects before collision response takes in

Type:float in [0.001, 1], default 0.0
distance_repel

Maximum distance to apply repulsion force, must be greater than minimum distance

Type:float in [0.001, 10], default 0.005
friction

Friction force if a collision happened (higher = less movement)

Type:float in [0, 80], default 0.0
group

Limit colliders to this Group

Type:Group
repel_force

Repulsion force to apply on cloth when close to colliding

Type:float in [0, 20], default 1.0
self_collision_quality

How many self collision iterations should be done (higher is better quality but slower)

Type:int in [1, 10], default 0
self_distance_min

0.5 means no distance at all, 1.0 is maximum distance

Type:float in [0.5, 1], default 0.0
self_friction

Friction/damping with self contact

Type:float in [0, 80], default 0.0
use_collision

Enable collisions with other objects

Type:boolean, default False
use_self_collision

Enable self collisions

Type:boolean, default False
vertex_group_self_collisions

Vertex group to define vertices which are not used during self collisions

Type:string, default “”, (never None)

Inherited Properties

Inherited Functions

References