DynamicPaintBrushSettings(bpy_struct)

base class — bpy_struct

class bpy.types.DynamicPaintBrushSettings(bpy_struct)

Brush settings

invert_proximity

Proximity falloff is applied inside the volume

Type:boolean, default False
material

Material to use (if not defined, material linked to the mesh is used)

Type:Material
paint_alpha

Paint alpha

Type:float in [0, 1], default 0.0
paint_color

Color of the paint

Type:float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
paint_distance

Maximum distance from brush to mesh surface to affect paint

Type:float in [0, 500], default 0.0
paint_ramp

Color ramp used to define proximity falloff

Type:ColorRamp, (readonly)
paint_source
Type:enum in [‘PARTICLE_SYSTEM’, ‘POINT’, ‘DISTANCE’, ‘VOLUME_DISTANCE’, ‘VOLUME’], default ‘VOLUME’
paint_wetness

Paint wetness, visible in wetmap (some effects only affect wet paint)

Type:float in [0, 1], default 0.0
particle_system

The particle system to paint with

Type:ParticleSystem
proximity_falloff

Proximity falloff type

Type:enum in [‘SMOOTH’, ‘CONSTANT’, ‘RAMP’], default ‘CONSTANT’
ray_direction

Ray direction to use for projection (if brush object is located in that direction it’s painted)

Type:enum in [‘CANVAS’, ‘BRUSH’, ‘Z_AXIS’], default ‘CANVAS’
smooth_radius

Smooth falloff added after solid radius

Type:float in [0, 10], default 0.0
smudge_strength

Smudge effect strength

Type:float in [0, 1], default 0.0
solid_radius

Radius that will be painted solid

Type:float in [0.01, 10], default 0.0
use_absolute_alpha

Only increase alpha value if paint alpha is higher than existing

Type:boolean, default False
use_material

Use object material to define color and influence

Type:boolean, default False
use_negative_volume

Negate influence inside the volume

Type:boolean, default False
use_paint_erase

Erase / remove paint instead of adding it

Type:boolean, default False
use_particle_radius

Use radius from particle settings

Type:boolean, default False
use_proximity_project

Brush is projected to canvas from defined direction within brush proximity

Type:boolean, default False
use_proximity_ramp_alpha

Only read color ramp alpha

Type:boolean, default False
use_smudge

Make this brush to smudge existing paint as it moves

Type:boolean, default False
use_velocity_alpha

Multiply brush influence by velocity color ramp alpha

Type:boolean, default False
use_velocity_color

Replace brush color by velocity color ramp

Type:boolean, default False
use_velocity_depth

Multiply brush intersection depth (displace, waves) by velocity ramp alpha

Type:boolean, default False
velocity_max

Velocity considered as maximum influence (Blender units per frame)

Type:float in [0.0001, 10], default 0.0
velocity_ramp

Color ramp used to define brush velocity effect

Type:ColorRamp, (readonly)
wave_clamp

Maximum level of surface intersection used to influence waves (use 0.0 to disable)

Type:float in [0, 50], default 0.0
wave_factor

Multiplier for wave influence of this brush

Type:float in [-2, 2], default 0.0
wave_type
Type:enum in [‘CHANGE’, ‘DEPTH’, ‘FORCE’, ‘REFLECT’], default ‘DEPTH’

Inherited Properties

Inherited Functions

References