GameSoftBodySettings(bpy_struct)

base class — bpy_struct

class bpy.types.GameSoftBodySettings(bpy_struct)

Soft body simulation settings for an object in the game engine

cluster_iterations

Number of cluster iterations

Type:int in [1, 128], default 0
collision_margin

Collision margin for soft body. Small value makes the algorithm unstable

Type:float in [0.01, 1], default 0.0
dynamic_friction

Dynamic Friction

Type:float in [0, 1], default 0.0
linear_stiffness

Linear stiffness of the soft body links

Type:float in [0, 1], default 0.0
location_iterations

Position solver iterations

Type:int in [0, 10], default 0
shape_threshold

Shape matching threshold

Type:float in [0, 1], default 0.0
use_bending_constraints

Enable bending constraints

Type:boolean, default False
use_cluster_rigid_to_softbody

Enable cluster collision between soft and rigid body

Type:boolean, default False
use_cluster_soft_to_softbody

Enable cluster collision between soft and soft body

Type:boolean, default False
use_shape_match

Enable soft body shape matching goal

Type:boolean, default False
weld_threshold

Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates)

Type:float in [0, 0.01], default 0.0

Inherited Properties

Inherited Functions

References